refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -42,7 +42,7 @@ void EntityRenderer::bindTexture(ResourceLocation* location) {
entityRenderDispatcher->textures->bindTexture(location);
}
bool EntityRenderer::bindTexture(const std::wstring& urlTexture,
bool EntityRenderer::bindTexture(const std::string& urlTexture,
int backupTexture) {
Textures* t = entityRenderDispatcher->textures;
@@ -60,8 +60,8 @@ bool EntityRenderer::bindTexture(const std::wstring& urlTexture,
}
}
bool EntityRenderer::bindTexture(const std::wstring& urlTexture,
const std::wstring& backupTexture) {
bool EntityRenderer::bindTexture(const std::string& urlTexture,
const std::string& backupTexture) {
Textures* t = entityRenderDispatcher->textures;
// 4J-PB - no http textures on the xbox, mem textures instead