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refactor: nuke all widestrings and widechars everywhere
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@@ -42,7 +42,7 @@ void EntityRenderer::bindTexture(ResourceLocation* location) {
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entityRenderDispatcher->textures->bindTexture(location);
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}
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bool EntityRenderer::bindTexture(const std::wstring& urlTexture,
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bool EntityRenderer::bindTexture(const std::string& urlTexture,
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int backupTexture) {
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Textures* t = entityRenderDispatcher->textures;
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@@ -60,8 +60,8 @@ bool EntityRenderer::bindTexture(const std::wstring& urlTexture,
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}
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}
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bool EntityRenderer::bindTexture(const std::wstring& urlTexture,
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const std::wstring& backupTexture) {
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bool EntityRenderer::bindTexture(const std::string& urlTexture,
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const std::string& backupTexture) {
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Textures* t = entityRenderDispatcher->textures;
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// 4J-PB - no http textures on the xbox, mem textures instead
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