refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -33,7 +33,7 @@ void FallingTileRenderer::render(std::shared_ptr<Entity> _tile, double x,
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
bindTexture(tile); // 4J was L"/terrain.png"
bindTexture(tile); // 4J was "/terrain.png"
Tile* tt = Tile::tiles[tile->tile];
Level* level = tile->getLevel();