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refactor: nuke all widestrings and widechars everywhere
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@@ -33,7 +33,7 @@ void FallingTileRenderer::render(std::shared_ptr<Entity> _tile, double x,
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glPushMatrix();
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glTranslatef((float)x, (float)y, (float)z);
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bindTexture(tile); // 4J was L"/terrain.png"
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bindTexture(tile); // 4J was "/terrain.png"
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Tile* tt = Tile::tiles[tile->tile];
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Level* level = tile->getLevel();
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