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refactor: nuke all widestrings and widechars everywhere
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@@ -2,7 +2,7 @@
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#include "minecraft/client/renderer/texture/StitchedTexture.h"
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SimpleIcon::SimpleIcon(const std::wstring& name, const std::wstring& filename,
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SimpleIcon::SimpleIcon(const std::string& name, const std::string& filename,
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float U0, float V0, float U1, float V1)
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: StitchedTexture(name, filename) {
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u0 = U0;
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