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refactor: nuke all widestrings and widechars everywhere
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@@ -55,7 +55,7 @@ void SkullTileRenderer::init(
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void SkullTileRenderer::renderSkull(float x, float y, float z, int face,
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float rot, int type,
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const std::wstring& extra) {
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const std::string& extra) {
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Model* model = skeletonModel;
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switch (type) {
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@@ -69,7 +69,7 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face,
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case SkullTileEntity::TYPE_CHAR:
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// if (!extra.empty())
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//{
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// wstring url = "http://skins.minecraft.net/MinecraftSkins/" +
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// string url = "http://skins.minecraft.net/MinecraftSkins/" +
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// StringUtil.stripColor(extra) + ".png";
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// if
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