refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -55,7 +55,7 @@ void SkullTileRenderer::init(
void SkullTileRenderer::renderSkull(float x, float y, float z, int face,
float rot, int type,
const std::wstring& extra) {
const std::string& extra) {
Model* model = skeletonModel;
switch (type) {
@@ -69,7 +69,7 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face,
case SkullTileEntity::TYPE_CHAR:
// if (!extra.empty())
//{
// wstring url = "http://skins.minecraft.net/MinecraftSkins/" +
// string url = "http://skins.minecraft.net/MinecraftSkins/" +
// StringUtil.stripColor(extra) + ".png";
// if