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refactor: nuke all widestrings and widechars everywhere
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@@ -38,7 +38,7 @@ void GameModeCommand::execute(std::shared_ptr<CommandSender> source,
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}
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GameType* GameModeCommand::getModeForString(
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std::shared_ptr<CommandSender> source, const std::wstring& name) {
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std::shared_ptr<CommandSender> source, const std::string& name) {
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return nullptr;
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// if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) ||
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// name.equalsIgnoreCase("s")) { return GameType.SURVIVAL; } else if
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