refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -38,7 +38,7 @@ void GameModeCommand::execute(std::shared_ptr<CommandSender> source,
}
GameType* GameModeCommand::getModeForString(
std::shared_ptr<CommandSender> source, const std::wstring& name) {
std::shared_ptr<CommandSender> source, const std::string& name) {
return nullptr;
// if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) ||
// name.equalsIgnoreCase("s")) { return GameType.SURVIVAL; } else if