refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -5,7 +5,7 @@
#include "java/InputOutputStream/DataOutputStream.h"
LevelParticlesPacket::LevelParticlesPacket() {
this->name = L"";
this->name = "";
this->x = 0.0f;
this->y = 0.0f;
this->z = 0.0f;
@@ -16,7 +16,7 @@ LevelParticlesPacket::LevelParticlesPacket() {
this->count = 0;
}
LevelParticlesPacket::LevelParticlesPacket(const std::wstring& name, float x,
LevelParticlesPacket::LevelParticlesPacket(const std::string& name, float x,
float y, float z, float xDist,
float yDist, float zDist,
float maxSpeed, int count) {
@@ -55,7 +55,7 @@ void LevelParticlesPacket::write(DataOutputStream* dos) {
dos->writeInt(count);
}
std::wstring LevelParticlesPacket::getName() { return name; }
std::string LevelParticlesPacket::getName() { return name; }
double LevelParticlesPacket::getX() { return x; }