refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -10,17 +10,17 @@
TextureAndGeometryChangePacket::TextureAndGeometryChangePacket() {
id = -1;
path = L"";
path = "";
dwSkinID = 0;
}
TextureAndGeometryChangePacket::TextureAndGeometryChangePacket(
std::shared_ptr<Entity> e, const std::wstring& path) {
std::shared_ptr<Entity> e, const std::string& path) {
id = e->entityId;
this->path = path;
std::wstring skinValue = path.substr(7, path.size());
skinValue = skinValue.substr(0, skinValue.find_first_of(L'.'));
std::wstringstream ss;
std::string skinValue = path.substr(7, path.size());
skinValue = skinValue.substr(0, skinValue.find_first_of('.'));
std::stringstream ss;
ss << std::dec << skinValue.c_str();
ss >> dwSkinID;
dwSkinID = MAKE_SKIN_BITMASK(true, dwSkinID);