refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -8,12 +8,12 @@
TextureChangePacket::TextureChangePacket() {
id = -1;
action = e_TextureChange_Skin;
path = L"";
path = "";
}
TextureChangePacket::TextureChangePacket(std::shared_ptr<Entity> e,
ETextureChangeType action,
const std::wstring& path) {
const std::string& path) {
id = e->entityId;
this->action = action;
this->path = path;