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refactor: nuke all widestrings and widechars everywhere
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@@ -8,12 +8,12 @@
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TextureChangePacket::TextureChangePacket() {
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id = -1;
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action = e_TextureChange_Skin;
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path = L"";
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path = "";
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}
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TextureChangePacket::TextureChangePacket(std::shared_ptr<Entity> e,
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ETextureChangeType action,
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const std::wstring& path) {
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const std::string& path) {
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id = e->entityId;
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this->action = action;
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this->path = path;
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