refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -5,7 +5,7 @@
#include "java/InputOutputStream/DataOutputStream.h"
TexturePacket::TexturePacket() {
this->textureName = L"";
this->textureName = "";
this->dataBytes = 0;
this->pbData = nullptr;
}
@@ -18,7 +18,7 @@ TexturePacket::~TexturePacket() {
// }
}
TexturePacket::TexturePacket(const std::wstring& textureName,
TexturePacket::TexturePacket(const std::string& textureName,
std::uint8_t* pbData, std::uint32_t dataBytes) {
this->textureName = textureName;
this->pbData = pbData;