refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -7,7 +7,7 @@
#include "java/InputOutputStream/DataOutputStream.h"
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket() {
m_messageId = L"";
m_messageId = "";
m_icon = -1;
m_auxValue = 0;
m_definitionType = ConsoleGameRules::eGameRuleType_LevelRules;
@@ -16,7 +16,7 @@ UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket() {
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(
ConsoleGameRules::EGameRuleType definitionType,
const std::wstring& messageId, int icon, int auxValue, int dataTag,
const std::string& messageId, int icon, int auxValue, int dataTag,
void* data, int dataLength) {
m_definitionType = definitionType;
m_messageId = messageId;