refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -165,8 +165,8 @@ void PlayerChunkMap::PlayerChunk::remove(std::shared_ptr<ServerPlayer> player) {
}
}
if (noOtherPlayersFound) {
// wprintf(L"Sending ChunkVisiblity packet false for chunk
// (%d,%d) to player %ls\n", x, z, player->name.c_str() );
// printf("Sending ChunkVisiblity packet false for chunk
// (%d,%d) to player %s\n", x, z, player->name.c_str() );
player->connection->send(std::shared_ptr<ChunkVisibilityPacket>(
new ChunkVisibilityPacket(pos.x, pos.z, false)));
}