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refactor: nuke all widestrings and widechars everywhere
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@@ -821,8 +821,8 @@ bool ServerChunkCache::tick() {
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bool ServerChunkCache::shouldSave() { return !level->noSave; }
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std::wstring ServerChunkCache::gatherStats() {
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return L"ServerChunkCache: "; // + toWString<int>(loadedChunks.size()) + L"
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std::string ServerChunkCache::gatherStats() {
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return "ServerChunkCache: "; // + toWString<int>(loadedChunks.size()) + "
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// Drop: " + toWString<int>(toDrop.size());
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}
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@@ -832,7 +832,7 @@ std::vector<Biome::MobSpawnerData*>* ServerChunkCache::getMobsAt(
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}
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TilePos* ServerChunkCache::findNearestMapFeature(
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Level* level, const std::wstring& featureName, int x, int y, int z) {
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Level* level, const std::string& featureName, int x, int y, int z) {
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return source->findNearestMapFeature(level, featureName, x, y, z);
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}
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