refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -821,8 +821,8 @@ bool ServerChunkCache::tick() {
bool ServerChunkCache::shouldSave() { return !level->noSave; }
std::wstring ServerChunkCache::gatherStats() {
return L"ServerChunkCache: "; // + toWString<int>(loadedChunks.size()) + L"
std::string ServerChunkCache::gatherStats() {
return "ServerChunkCache: "; // + toWString<int>(loadedChunks.size()) + "
// Drop: " + toWString<int>(toDrop.size());
}
@@ -832,7 +832,7 @@ std::vector<Biome::MobSpawnerData*>* ServerChunkCache::getMobsAt(
}
TilePos* ServerChunkCache::findNearestMapFeature(
Level* level, const std::wstring& featureName, int x, int y, int z) {
Level* level, const std::string& featureName, int x, int y, int z) {
return source->findNearestMapFeature(level, featureName, x, y, z);
}