refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -30,7 +30,7 @@ void ServerConnection::NewIncomingSocket(Socket* socket) {
std::shared_ptr<PendingConnection> unconnectedClient =
std::make_shared<PendingConnection>(
server, socket,
L"Connection #" + toWString<int>(connectionCounter++));
"Connection #" + toWString<int>(connectionCounter++));
handleConnection(unconnectedClient);
}
@@ -111,7 +111,7 @@ void ServerConnection::tick() {
}
bool ServerConnection::addPendingTextureRequest(
const std::wstring& textureName) {
const std::string& textureName) {
auto it = find(m_pendingTextureRequests.begin(),
m_pendingTextureRequests.end(), textureName);
if (it == m_pendingTextureRequests.end()) {
@@ -128,7 +128,7 @@ bool ServerConnection::addPendingTextureRequest(
return true;
}
void ServerConnection::handleTextureReceived(const std::wstring& textureName) {
void ServerConnection::handleTextureReceived(const std::string& textureName) {
auto it = find(m_pendingTextureRequests.begin(),
m_pendingTextureRequests.end(), textureName);
if (it != m_pendingTextureRequests.end()) {
@@ -143,7 +143,7 @@ void ServerConnection::handleTextureReceived(const std::wstring& textureName) {
}
void ServerConnection::handleTextureAndGeometryReceived(
const std::wstring& textureName) {
const std::string& textureName) {
auto it = find(m_pendingTextureRequests.begin(),
m_pendingTextureRequests.end(), textureName);
if (it != m_pendingTextureRequests.end()) {