refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -645,7 +645,7 @@ void SDL2Input::SetDebugSequence(const char*, std::function<int()>) {}
float SDL2Input::GetIdleSeconds(int) { return 0.f; }
bool SDL2Input::IsPadConnected(int iPad) { return iPad == 0; }
EKeyboardResult SDL2Input::RequestKeyboard(const wchar_t*, const wchar_t*, int,
EKeyboardResult SDL2Input::RequestKeyboard(const char*, const char*, int,
unsigned int,
std::function<int(bool)> callback,
SDL2Input::EKeyboardMode) {
@@ -660,7 +660,7 @@ bool SDL2Input::GetMenuDisplayed(int iPad) {
return false;
}
const char* SDL2Input::GetText() { return s_textInputBuf.c_str(); }
bool SDL2Input::VerifyStrings(wchar_t**, int,
bool SDL2Input::VerifyStrings(char**, int,
std::function<int(STRING_VERIFY_RESPONSE*)>) {
return true;
}