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Remove UINT from game rule attribute writers
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@@ -14,7 +14,7 @@ NamedAreaRuleDefinition::~NamedAreaRuleDefinition()
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delete m_area;
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}
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void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
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{
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GameRuleDefinition::writeAttributes(dos, numAttributes + 7);
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