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Remove UINT from game rule attribute writers
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@@ -9,7 +9,7 @@ StartFeature::StartFeature()
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m_feature = StructureFeature::eFeature_Temples;
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}
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void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void StartFeature::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
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