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Remove UINT from game rule attribute writers
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@@ -24,7 +24,7 @@ UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition()
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}
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}
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void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
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{
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int attrCount = 3;
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if(m_bUpdateHealth) ++attrCount;
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