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Remove UINT from game rule attribute writers
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@@ -8,7 +8,7 @@ XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock()
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m_x = m_y = m_z = m_tile = m_data = 0;
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}
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void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
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