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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-05-27 13:54:39 +00:00
Use standard types in client connection state
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@@ -197,8 +197,8 @@ void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet)
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if(iUserID!=-1)
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{
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BYTE *pBuffer=NULL;
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DWORD dwSize=0;
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std::uint8_t *pBuffer = NULL;
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unsigned int dwSize = 0;
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bool bRes;
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// if there's a special skin or cloak for this player, add it in
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@@ -1659,9 +1659,9 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet)
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if( playerXuid != INVALID_XUID )
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{
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// Is this user friends with the host player?
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BOOL result;
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int result = 0;
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const unsigned int error = XUserAreUsersFriends(idx,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL);
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if(error == ERROR_SUCCESS && result != TRUE)
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if(error == ERROR_SUCCESS && result == 0)
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{
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canPlay = false;
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isFriendsWithHost = false;
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@@ -1688,9 +1688,9 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet)
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if( playerXuid != INVALID_XUID )
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{
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// Is this user friends with the host player?
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BOOL result;
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int result = 0;
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const unsigned int error = XUserAreUsersFriends(m_userIndex,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL);
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if(error == ERROR_SUCCESS && result != TRUE)
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if(error == ERROR_SUCCESS && result == 0)
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{
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canPlay = false;
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isFriendsWithHost = false;
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@@ -1735,13 +1735,13 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet)
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// Local players are implied friends
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if(!isAtLeastOneFriend)
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{
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BOOL result;
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int result = 0;
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for(std::uint8_t idx = 0; idx < XUSER_MAX_COUNT; ++idx)
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{
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if( ProfileManager.IsSignedIn(idx) && !ProfileManager.IsGuest(idx) )
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{
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const unsigned int error = XUserAreUsersFriends(idx,&packet->m_playerXuids[i],1,&result,NULL);
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if(error == ERROR_SUCCESS && result == TRUE) isAtLeastOneFriend = true;
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if(error == ERROR_SUCCESS && result != 0) isAtLeastOneFriend = true;
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}
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}
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}
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@@ -1762,13 +1762,13 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet)
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bool thisQuadrantOnly = true;
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if( m_userIndex == ProfileManager.GetPrimaryPad() ) thisQuadrantOnly = false;
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BOOL result;
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int result = 0;
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for(std::uint8_t idx = 0; idx < XUSER_MAX_COUNT; ++idx)
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{
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if( (!thisQuadrantOnly || m_userIndex == idx) && ProfileManager.IsSignedIn(idx) && !ProfileManager.IsGuest(idx) )
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{
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const unsigned int error = XUserAreUsersFriends(idx,&packet->m_playerXuids[i],1,&result,NULL);
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if(error == ERROR_SUCCESS) canPlay &= (result == TRUE);
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if(error == ERROR_SUCCESS) canPlay &= (result != 0);
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}
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if(!canPlay) break;
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}
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@@ -2052,11 +2052,12 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet)
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// All other players we use their offline XUID so that they can play the game offline
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ProfileManager.GetXUID(m_userIndex,&offlineXUID,false);
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}
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BOOL allAllowed, friendsAllowed;
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bool allAllowed = false;
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bool friendsAllowed = false;
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ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed);
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fprintf(stderr, "[LOGIN] Sending LoginPacket: user=%ls netVer=%d userIdx=%d isHost=%d\n",
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minecraft->user->name.c_str(), SharedConstants::NETWORK_PROTOCOL_VERSION, m_userIndex, (int)g_NetworkManager.IsHost());
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send( std::shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
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send( std::shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (!allAllowed && friendsAllowed),
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packet->m_ugcPlayersVersion, app.GetPlayerSkinId(m_userIndex), app.GetPlayerCapeId(m_userIndex), ProfileManager.IsGuest( m_userIndex ))));
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fprintf(stderr, "[LOGIN] LoginPacket sent successfully\n");
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