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Remove Win32 byte types from game rule helpers
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@@ -6,7 +6,7 @@ LevelRules::LevelRules()
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{
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}
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void LevelRules::addLevelRule(const std::wstring &displayName, PBYTE pbData, DWORD dwLen)
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void LevelRules::addLevelRule(const std::wstring &displayName, std::uint8_t *pbData, unsigned int dataLength)
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{
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}
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@@ -17,4 +17,4 @@ void LevelRules::addLevelRule(const std::wstring &displayName, LevelRuleset *roo
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void LevelRules::removeLevelRule(LevelRuleset *removing)
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{
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// TODO ?
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}
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}
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