Remove DWORD texture pack IDs from pack interfaces

This commit is contained in:
notmatthewbeshay
2026-03-10 00:55:41 +11:00
parent b47ed0af98
commit 2dbce494d1
11 changed files with 42 additions and 42 deletions

View File

@@ -50,7 +50,7 @@ namespace
}
}
DLCTexturePack::DLCTexturePack(DWORD id, DLCPack *pack, TexturePack *fallback) : AbstractTexturePack(id, NULL, pack->getName(), fallback)
DLCTexturePack::DLCTexturePack(std::uint32_t id, DLCPack *pack, TexturePack *fallback) : AbstractTexturePack(id, NULL, pack->getName(), fallback)
{
m_dlcInfoPack = pack;
m_dlcDataPack = NULL;
@@ -305,7 +305,7 @@ void DLCTexturePack::loadData()
std::wstring DLCTexturePack::getFilePath(DWORD packId, std::wstring filename, bool bAddDataFolder)
std::wstring DLCTexturePack::getFilePath(std::uint32_t packId, std::wstring filename, bool bAddDataFolder)
{
return app.getFilePath(packId,filename,bAddDataFolder);
}