chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -5,50 +5,46 @@
const float BodyControl::maxClampAngle = 75.0f;
BodyControl::BodyControl(Mob *mob)
{
this->mob = mob;
BodyControl::BodyControl(Mob* mob) {
this->mob = mob;
timeStill = 0;
lastHeadY = 0.0f;
timeStill = 0;
lastHeadY = 0.0f;
}
void BodyControl::clientTick()
{
double xd = mob->x - mob->xo;
double zd = mob->z - mob->zo;
void BodyControl::clientTick() {
double xd = mob->x - mob->xo;
double zd = mob->z - mob->zo;
if (xd * xd + zd * zd > MoveControl::MIN_SPEED_SQR)
{
// we are moving.
mob->yBodyRot = mob->yRot;
mob->yHeadRot = clamp(mob->yBodyRot, mob->yHeadRot, maxClampAngle);
lastHeadY = mob->yHeadRot;
timeStill = 0;
return;
}
if (xd * xd + zd * zd > MoveControl::MIN_SPEED_SQR) {
// we are moving.
mob->yBodyRot = mob->yRot;
mob->yHeadRot = clamp(mob->yBodyRot, mob->yHeadRot, maxClampAngle);
lastHeadY = mob->yHeadRot;
timeStill = 0;
return;
}
// Body will align to head after looking long enough in a direction
float clampAngle = maxClampAngle;
if (abs(mob->yHeadRot - lastHeadY) > 15)
{
timeStill = 0;
lastHeadY = mob->yHeadRot;
}
else
{
++timeStill;
static const int timeStillBeforeTurn = 10;
if (timeStill > timeStillBeforeTurn) clampAngle = std::max(1 - (timeStill - timeStillBeforeTurn) / 10.f, 0.0f) * maxClampAngle;
}
// Body will align to head after looking long enough in a direction
float clampAngle = maxClampAngle;
if (abs(mob->yHeadRot - lastHeadY) > 15) {
timeStill = 0;
lastHeadY = mob->yHeadRot;
} else {
++timeStill;
static const int timeStillBeforeTurn = 10;
if (timeStill > timeStillBeforeTurn)
clampAngle =
std::max(1 - (timeStill - timeStillBeforeTurn) / 10.f, 0.0f) *
maxClampAngle;
}
mob->yBodyRot = clamp(mob->yHeadRot, mob->yBodyRot, clampAngle);
mob->yBodyRot = clamp(mob->yHeadRot, mob->yBodyRot, clampAngle);
}
float BodyControl::clamp(float clampTo, float clampFrom, float clampAngle)
{
float headDiffBody = Mth::wrapDegrees(clampTo - clampFrom);
if (headDiffBody < -clampAngle) headDiffBody = -clampAngle;
if (headDiffBody >= clampAngle) headDiffBody = +clampAngle;
return clampTo - headDiffBody;
float BodyControl::clamp(float clampTo, float clampFrom, float clampAngle) {
float headDiffBody = Mth::wrapDegrees(clampTo - clampFrom);
if (headDiffBody < -clampAngle) headDiffBody = -clampAngle;
if (headDiffBody >= clampAngle) headDiffBody = +clampAngle;
return clampTo - headDiffBody;
}