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chore: format Minecraft.World
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@@ -4,68 +4,64 @@
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#include "../../Headers/net.minecraft.world.phys.h"
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#include "NearestAttackableTargetGoal.h"
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NearestAttackableTargetGoal::DistComp::DistComp(Entity *source)
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{
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this->source = source;
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NearestAttackableTargetGoal::DistComp::DistComp(Entity* source) {
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this->source = source;
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}
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bool NearestAttackableTargetGoal::DistComp::operator() (std::shared_ptr<Entity> e1, std::shared_ptr<Entity> e2)
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{
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// Should return true if e1 comes before e2 in the sorted list
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double distSqr1 = source->distanceToSqr(e1);
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double distSqr2 = source->distanceToSqr(e2);
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if (distSqr1 < distSqr2) return true;
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if (distSqr1 > distSqr2) return false;
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return true;
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bool NearestAttackableTargetGoal::DistComp::operator()(
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std::shared_ptr<Entity> e1, std::shared_ptr<Entity> e2) {
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// Should return true if e1 comes before e2 in the sorted list
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double distSqr1 = source->distanceToSqr(e1);
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double distSqr2 = source->distanceToSqr(e2);
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if (distSqr1 < distSqr2) return true;
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if (distSqr1 > distSqr2) return false;
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return true;
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}
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NearestAttackableTargetGoal::NearestAttackableTargetGoal(Mob *mob, const std::type_info& targetType, float within, int randomInterval, bool mustSee, bool mustReach /*= false*/) : TargetGoal(mob, within, mustSee, mustReach), targetType(targetType)
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{
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//this->targetType = targetType;
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this->within = within;
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this->randomInterval = randomInterval;
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this->distComp = new DistComp(mob);
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setRequiredControlFlags(TargetGoal::TargetFlag);
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NearestAttackableTargetGoal::NearestAttackableTargetGoal(
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Mob* mob, const std::type_info& targetType, float within,
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int randomInterval, bool mustSee, bool mustReach /*= false*/)
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: TargetGoal(mob, within, mustSee, mustReach), targetType(targetType) {
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// this->targetType = targetType;
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this->within = within;
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this->randomInterval = randomInterval;
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this->distComp = new DistComp(mob);
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setRequiredControlFlags(TargetGoal::TargetFlag);
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}
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NearestAttackableTargetGoal::~NearestAttackableTargetGoal()
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{
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delete distComp;
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NearestAttackableTargetGoal::~NearestAttackableTargetGoal() { delete distComp; }
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bool NearestAttackableTargetGoal::canUse() {
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if (randomInterval > 0 && mob->getRandom()->nextInt(randomInterval) != 0)
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return false;
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if (targetType == typeid(Player)) {
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std::shared_ptr<Mob> potentialTarget =
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mob->level->getNearestAttackablePlayer(mob->shared_from_this(),
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within);
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if (canAttack(potentialTarget, false)) {
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target = std::weak_ptr<Mob>(potentialTarget);
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return true;
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}
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} else {
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std::vector<std::shared_ptr<Entity> >* entities =
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mob->level->getEntitiesOfClass(targetType,
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mob->bb->grow(within, 4, within));
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// Collections.sort(entities, distComp);
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std::sort(entities->begin(), entities->end(), *distComp);
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for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) {
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std::shared_ptr<Mob> potTarget =
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std::dynamic_pointer_cast<Mob>(*it);
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if (canAttack(potTarget, false)) {
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target = std::weak_ptr<Mob>(potTarget);
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return true;
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}
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}
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delete entities;
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}
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return false;
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}
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bool NearestAttackableTargetGoal::canUse()
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{
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if (randomInterval > 0 && mob->getRandom()->nextInt(randomInterval) != 0) return false;
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if (targetType == typeid(Player))
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{
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std::shared_ptr<Mob> potentialTarget = mob->level->getNearestAttackablePlayer(mob->shared_from_this(), within);
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if (canAttack(potentialTarget, false))
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{
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target = std::weak_ptr<Mob>(potentialTarget);
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return true;
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}
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}
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else
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{
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std::vector<std::shared_ptr<Entity> > *entities = mob->level->getEntitiesOfClass(targetType, mob->bb->grow(within, 4, within));
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//Collections.sort(entities, distComp);
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std::sort(entities->begin(), entities->end(), *distComp);
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for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
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{
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std::shared_ptr<Mob> potTarget = std::dynamic_pointer_cast<Mob>(*it);
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if (canAttack(potTarget, false))
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{
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target = std::weak_ptr<Mob>(potTarget);
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return true;
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}
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}
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delete entities;
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}
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return false;
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}
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void NearestAttackableTargetGoal::start()
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{
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mob->setTarget(target.lock());
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TargetGoal::start();
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void NearestAttackableTargetGoal::start() {
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mob->setTarget(target.lock());
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TargetGoal::start();
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}
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