chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,22 +3,16 @@
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.h"
BookshelfTile::BookshelfTile(int id) : Tile(id, Material::wood)
{
BookshelfTile::BookshelfTile(int id) : Tile(id, Material::wood) {}
Icon* BookshelfTile::getTexture(int face, int data) {
if (face == Facing::UP || face == Facing::DOWN)
return Tile::wood->getTexture(face);
return Tile::getTexture(face, data);
}
Icon *BookshelfTile::getTexture(int face, int data)
{
if (face == Facing::UP || face == Facing::DOWN) return Tile::wood->getTexture(face);
return Tile::getTexture(face, data);
}
int BookshelfTile::getResourceCount(Random* random) { return 3; }
int BookshelfTile::getResourceCount(Random *random)
{
return 3;
}
int BookshelfTile::getResource(int data, Random *random,int playerBonusLevel)
{
return Item::book_Id;
int BookshelfTile::getResource(int data, Random* random, int playerBonusLevel) {
return Item::book_Id;
}