chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -9,84 +9,77 @@ const std::wstring EnchantmentTableTile::TEXTURE_SIDE = L"enchantment_side";
const std::wstring EnchantmentTableTile::TEXTURE_TOP = L"enchantment_top";
const std::wstring EnchantmentTableTile::TEXTURE_BOTTOM = L"enchantment_bottom";
EnchantmentTableTile::EnchantmentTableTile(int id) : EntityTile(id, Material::stone, false)
{
updateDefaultShape();
EnchantmentTableTile::EnchantmentTableTile(int id)
: EntityTile(id, Material::stone, false) {
updateDefaultShape();
setLightBlock(0);
iconTop = NULL;
iconBottom = NULL;
iconTop = NULL;
iconBottom = NULL;
}
// 4J Added override
void EnchantmentTableTile::updateDefaultShape()
{
void EnchantmentTableTile::updateDefaultShape() {
setShape(0, 0, 0, 1, 12 / 16.0f, 1);
}
bool EnchantmentTableTile::isCubeShaped()
{
return false;
}
bool EnchantmentTableTile::isCubeShaped() { return false; }
void EnchantmentTableTile::animateTick(Level *level, int x, int y, int z, Random *random)
{
void EnchantmentTableTile::animateTick(Level* level, int x, int y, int z,
Random* random) {
EntityTile::animateTick(level, x, y, z, random);
for (int xx = x - 2; xx <= x + 2; xx++)
{
for (int zz = z - 2; zz <= z + 2; zz++)
{
if (xx > x - 2 && xx < x + 2 && zz == z - 1)
{
for (int xx = x - 2; xx <= x + 2; xx++) {
for (int zz = z - 2; zz <= z + 2; zz++) {
if (xx > x - 2 && xx < x + 2 && zz == z - 1) {
zz = z + 2;
}
if (random->nextInt(16) != 0) continue;
for (int yy = y; yy <= y + 1; yy++)
{
if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id)
{
if (!level->isEmptyTile((xx - x) / 2 + x, yy, (zz - z) / 2 + z)) break;
for (int yy = y; yy <= y + 1; yy++) {
if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id) {
if (!level->isEmptyTile((xx - x) / 2 + x, yy,
(zz - z) / 2 + z))
break;
level->addParticle(eParticleType_enchantmenttable, x + 0.5, y + 2.0, z + 0.5, xx - x + random->nextFloat() - 0.5, yy - y - random->nextFloat() - 1, zz - z + random->nextFloat() - 0.5);
level->addParticle(eParticleType_enchantmenttable, x + 0.5,
y + 2.0, z + 0.5,
xx - x + random->nextFloat() - 0.5,
yy - y - random->nextFloat() - 1,
zz - z + random->nextFloat() - 0.5);
}
}
}
}
}
bool EnchantmentTableTile::isSolidRender(bool isServerLevel)
{
return false;
bool EnchantmentTableTile::isSolidRender(bool isServerLevel) { return false; }
Icon* EnchantmentTableTile::getTexture(int face, int data) {
if (face == Facing::DOWN) return iconBottom;
if (face == Facing::UP) return iconTop;
return icon;
}
Icon *EnchantmentTableTile::getTexture(int face, int data)
{
if (face == Facing::DOWN) return iconBottom;
if (face == Facing::UP) return iconTop;
return icon;
std::shared_ptr<TileEntity> EnchantmentTableTile::newTileEntity(Level* level) {
return std::shared_ptr<TileEntity>(new EnchantmentTableEntity());
}
std::shared_ptr<TileEntity> EnchantmentTableTile::newTileEntity(Level *level)
bool EnchantmentTableTile::use(
Level* level, int x, int y, int z, std::shared_ptr<Player> player,
int clickedFace, float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
return std::shared_ptr<TileEntity>(new EnchantmentTableEntity());
}
if (soundOnly) return false;
bool EnchantmentTableTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if(soundOnly) return false;
if (level->isClientSide)
{
if (level->isClientSide) {
return true;
}
player->startEnchanting(x, y, z);
return true;
}
void EnchantmentTableTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(TEXTURE_SIDE);
iconTop = iconRegister->registerIcon(TEXTURE_TOP);
iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);
void EnchantmentTableTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(TEXTURE_SIDE);
iconTop = iconRegister->registerIcon(TEXTURE_TOP);
iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);
}