chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -4,13 +4,12 @@
#include "../Headers/net.minecraft.world.h"
#include "FenceTile.h"
FenceTile::FenceTile(int id, const std::wstring &texture, Material *material) : Tile( id, material, false)
{
this->texture = texture;
FenceTile::FenceTile(int id, const std::wstring& texture, Material* material)
: Tile(id, material, false) {
this->texture = texture;
}
AABB *FenceTile::getAABB(Level *level, int x, int y, int z)
{
AABB* FenceTile::getAABB(Level* level, int x, int y, int z) {
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
@@ -21,27 +20,26 @@ AABB *FenceTile::getAABB(Level *level, int x, int y, int z)
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
if (n)
{
if (n) {
north = 0;
}
if (s)
{
if (s) {
south = 1;
}
if (w)
{
if (w) {
west = 0;
}
if (e)
{
if (e) {
east = 1;
}
return AABB::newTemp(x + west, y, z + north, x + east, y + 1.5f, z + south);
return AABB::newTemp(x + west, y, z + north, x + east, y + 1.5f, z + south);
}
void FenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
void FenceTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
@@ -53,80 +51,58 @@ void FenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
if (n)
{
if (n) {
north = 0;
}
if (s)
{
if (s) {
south = 1;
}
if (w)
{
if (w) {
west = 0;
}
if (e)
{
if (e) {
east = 1;
}
setShape(west, 0, north, east, 1.0f, south);
}
bool FenceTile::blocksLight()
{
return false;
bool FenceTile::blocksLight() { return false; }
bool FenceTile::isSolidRender(bool isServerLevel) { return false; }
bool FenceTile::isCubeShaped() { return false; }
bool FenceTile::isPathfindable(LevelSource* level, int x, int y, int z) {
return false;
}
bool FenceTile::isSolidRender(bool isServerLevel)
{
return false;
}
int FenceTile::getRenderShape() { return Tile::SHAPE_FENCE; }
bool FenceTile::isCubeShaped()
{
return false;
}
bool FenceTile::isPathfindable(LevelSource *level, int x, int y, int z)
{
return false;
}
int FenceTile::getRenderShape()
{
return Tile::SHAPE_FENCE;
}
bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z)
{
bool FenceTile::connectsTo(LevelSource* level, int x, int y, int z) {
int tile = level->getTile(x, y, z);
if (tile == id || tile == Tile::fenceGate_Id)
{
if (tile == id || tile == Tile::fenceGate_Id) {
return true;
}
Tile *tileInstance = Tile::tiles[tile];
if (tileInstance != NULL)
{
if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
{
Tile* tileInstance = Tile::tiles[tile];
if (tileInstance != NULL) {
if (tileInstance->material->isSolidBlocking() &&
tileInstance->isCubeShaped()) {
return tileInstance->material != Material::vegetable;
}
}
return false;
}
bool FenceTile::isFence(int tile)
{
return tile == Tile::fence_Id || tile == Tile::netherFence_Id;
bool FenceTile::isFence(int tile) {
return tile == Tile::fence_Id || tile == Tile::netherFence_Id;
}
void FenceTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(texture);
void FenceTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(texture);
}
bool FenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
return true;
bool FenceTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
return true;
}