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chore: format Minecraft.World
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@@ -1,31 +1,15 @@
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#include "../Platform/stdafx.h"
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#include "GlassTile.h"
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GlassTile::GlassTile(int id, Material *material, bool allowSame) : HalfTransparentTile(id, L"glass", material, allowSame)
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{
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}
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GlassTile::GlassTile(int id, Material* material, bool allowSame)
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: HalfTransparentTile(id, L"glass", material, allowSame) {}
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int GlassTile::getResourceCount(Random *random)
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{
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return 0;
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}
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int GlassTile::getResourceCount(Random* random) { return 0; }
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int GlassTile::getRenderLayer()
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{
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return 0;
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}
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int GlassTile::getRenderLayer() { return 0; }
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bool GlassTile::isSolidRender()
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{
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return false;
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}
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bool GlassTile::isSolidRender() { return false; }
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bool GlassTile::isCubeShaped()
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{
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return false;
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}
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bool GlassTile::isCubeShaped() { return false; }
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bool GlassTile::isSilkTouchable()
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{
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return true;
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}
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bool GlassTile::isSilkTouchable() { return true; }
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