chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -16,128 +16,106 @@ import net.minecraft.world.level.*;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.AABB;*/
HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material* material)
: Tile(id, material, fullSize) {
this->fullSize = fullSize;
HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material *material) : Tile(id, material, fullSize)
{
this->fullSize = fullSize;
if (fullSize)
{
solid[id] = true;
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
setLightBlock(255);
if (fullSize) {
solid[id] = true;
} else {
setShape(0, 0, 0, 1, 0.5f, 1);
}
setLightBlock(255);
}
void HalfSlabTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
void HalfSlabTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
if (fullSize)
{
setShape(0, 0, 0, 1, 1, 1);
}
else
{
bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
if (upper)
{
setShape(0, 0.5f, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
if (fullSize) {
setShape(0, 0, 0, 1, 1, 1);
} else {
bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
if (upper) {
setShape(0, 0.5f, 0, 1, 1, 1);
} else {
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
}
void HalfSlabTile::updateDefaultShape()
{
if (fullSize)
{
setShape(0, 0, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
void HalfSlabTile::updateDefaultShape() {
if (fullSize) {
setShape(0, 0, 0, 1, 1, 1);
} else {
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
void HalfSlabTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source)
{
updateShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
void HalfSlabTile::addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes, std::shared_ptr<Entity> source) {
updateShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
bool HalfSlabTile::isSolidRender(bool isServerLevel)
{
return fullSize;
bool HalfSlabTile::isSolidRender(bool isServerLevel) { return fullSize; }
int HalfSlabTile::getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue) {
if (fullSize) return itemValue;
if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5)) {
return itemValue | TOP_SLOT_BIT;
}
return itemValue;
}
int HalfSlabTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
if (fullSize) return itemValue;
if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5))
{
return itemValue | TOP_SLOT_BIT;
}
return itemValue;
int HalfSlabTile::getResourceCount(Random* random) {
if (fullSize) {
return 2;
}
return 1;
}
int HalfSlabTile::getResourceCount(Random *random)
{
if (fullSize)
{
return 2;
}
return 1;
int HalfSlabTile::getSpawnResourcesAuxValue(int data) {
return data & TYPE_MASK;
}
int HalfSlabTile::getSpawnResourcesAuxValue(int data)
{
return data & TYPE_MASK;
bool HalfSlabTile::isCubeShaped() { return fullSize; }
bool HalfSlabTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN &&
!Tile::shouldRenderFace(level, x, y, z, face)) {
return false;
}
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper) {
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face))
return true;
return !(isHalfSlab(level->getTile(x, y, z)) &&
(level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
} else {
if (face == Facing::UP) return true;
if (face == Facing::DOWN &&
Tile::shouldRenderFace(level, x, y, z, face))
return true;
return !(isHalfSlab(level->getTile(x, y, z)) &&
(level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
}
bool HalfSlabTile::isCubeShaped()
{
return fullSize;
bool HalfSlabTile::isHalfSlab(int tileId) {
return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;
}
bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
{
return false;
}
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper)
{
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
}
else
{
if (face == Facing::UP) return true;
if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
}
bool HalfSlabTile::isHalfSlab(int tileId)
{
return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;
}