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chore: format Minecraft.World
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@@ -3,30 +3,24 @@
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#include "../Headers/net.minecraft.world.h"
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#include "HalfTransparentTile.h"
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HalfTransparentTile::HalfTransparentTile(int id, const std::wstring &tex, Material *material, bool allowSame) : Tile(id,material, false)
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{
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this->allowSame = allowSame;
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this->texture = tex;
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HalfTransparentTile::HalfTransparentTile(int id, const std::wstring& tex,
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Material* material, bool allowSame)
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: Tile(id, material, false) {
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this->allowSame = allowSame;
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this->texture = tex;
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}
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bool HalfTransparentTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool HalfTransparentTile::isSolidRender(bool isServerLevel) { return false; }
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bool HalfTransparentTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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bool HalfTransparentTile::shouldRenderFace(LevelSource* level, int x, int y,
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int z, int face) {
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int id = level->getTile(x, y, z);
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if (!allowSame && id == this->id) return false;
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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bool HalfTransparentTile::blocksLight()
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{
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return false;
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}
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bool HalfTransparentTile::blocksLight() { return false; }
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void HalfTransparentTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(texture);
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void HalfTransparentTile::registerIcons(IconRegister* iconRegister) {
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icon = iconRegister->registerIcon(texture);
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}
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