chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -6,78 +6,64 @@
#include "../Headers/net.minecraft.stats.h"
#include "IceTile.h"
IceTile::IceTile(int id) : HalfTransparentTile(id, L"ice", Material::ice, false)
{
friction = 0.98f;
setTicking(true);
IceTile::IceTile(int id)
: HalfTransparentTile(id, L"ice", Material::ice, false) {
friction = 0.98f;
setTicking(true);
}
int IceTile::getRenderLayer()
{
return 1;
int IceTile::getRenderLayer() { return 1; }
bool IceTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
return HalfTransparentTile::shouldRenderFace(level, x, y, z, 1 - face);
}
bool IceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
return HalfTransparentTile::shouldRenderFace(level, x, y, z, 1 - face);
void IceTile::playerDestroy(Level* level, std::shared_ptr<Player> player, int x,
int y, int z, int data) {
player->awardStat(GenericStats::blocksMined(id),
GenericStats::param_blocksMined(id, data, 1));
player->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE);
if (isSilkTouchable() &&
EnchantmentHelper::hasSilkTouch(player->inventory)) {
std::shared_ptr<ItemInstance> item = getSilkTouchItemInstance(data);
if (item != NULL) {
popResource(level, x, y, z, item);
}
} else {
if (level->dimension->ultraWarm) {
level->setTile(x, y, z, 0);
return;
}
int playerBonusLevel =
EnchantmentHelper::getDiggingLootBonus(player->inventory);
spawnResources(level, x, y, z, data, playerBonusLevel);
Material* below = level->getMaterial(x, y - 1, z);
if (below->blocksMotion() || below->isLiquid()) {
level->setTile(x, y, z, Tile::water_Id);
}
}
}
void IceTile::playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data)
{
player->awardStat(GenericStats::blocksMined(id), GenericStats::param_blocksMined(id,data,1) );
player->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE);
int IceTile::getResourceCount(Random* random) { return 0; }
if (isSilkTouchable() && EnchantmentHelper::hasSilkTouch(player->inventory))
{
std::shared_ptr<ItemInstance> item = getSilkTouchItemInstance(data);
if (item != NULL)
{
popResource(level, x, y, z, item);
}
}
else
{
if (level->dimension->ultraWarm)
{
level->setTile(x, y, z, 0);
return;
}
int playerBonusLevel = EnchantmentHelper::getDiggingLootBonus(player->inventory);
spawnResources(level, x, y, z, data, playerBonusLevel);
Material *below = level->getMaterial(x, y - 1, z);
if (below->blocksMotion() || below->isLiquid())
{
level->setTile(x, y, z, Tile::water_Id);
}
}
void IceTile::tick(Level* level, int x, int y, int z, Random* random) {
if (level->getBrightness(LightLayer::Block, x, y, z) >
11 - Tile::lightBlock[id]) {
if (level->dimension->ultraWarm) {
level->setTile(x, y, z, 0);
return;
}
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, Tile::calmWater_Id);
}
}
int IceTile::getResourceCount(Random *random)
{
return 0;
bool IceTile::shouldTileTick(Level* level, int x, int y, int z) {
return level->getBrightness(LightLayer::Block, x, y, z) >
11 - Tile::lightBlock[id];
}
void IceTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->getBrightness(LightLayer::Block, x, y, z) > 11 - Tile::lightBlock[id])
{
if (level->dimension->ultraWarm)
{
level->setTile(x, y, z, 0);
return;
}
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, Tile::calmWater_Id);
}
}
bool IceTile::shouldTileTick(Level *level, int x,int y,int z)
{
return level->getBrightness(LightLayer::Block, x, y, z) > 11 - Tile::lightBlock[id];
}
int IceTile::getPistonPushReaction()
{
return Material::PUSH_NORMAL;
}
int IceTile::getPistonPushReaction() { return Material::PUSH_NORMAL; }