chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,74 +3,56 @@
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.level.h"
OreTile::OreTile(int id) : Tile(id, Material::stone)
{
}
OreTile::OreTile(int id) : Tile(id, Material::stone) {}
int OreTile::getResource(int data, Random *random, int playerBonusLevel)
{
int OreTile::getResource(int data, Random* random, int playerBonusLevel) {
if (id == Tile::coalOre_Id) return Item::coal_Id;
if (id == Tile::diamondOre_Id) return Item::diamond_Id;
if (id == Tile::lapisOre_Id) return Item::dye_powder_Id;
if (id == Tile::emeraldOre_Id) return Item::emerald_Id;
if (id == Tile::netherQuartz_Id) return Item::netherQuartz_Id;
if (id == Tile::emeraldOre_Id) return Item::emerald_Id;
if (id == Tile::netherQuartz_Id) return Item::netherQuartz_Id;
return id;
}
int OreTile::getResourceCount(Random *random)
{
int OreTile::getResourceCount(Random* random) {
if (id == Tile::lapisOre_Id) return 4 + random->nextInt(5);
return 1;
}
int OreTile::getResourceCountForLootBonus(int bonusLevel, Random *random)
{
if (bonusLevel > 0 && id != getResource(0, random, bonusLevel))
{
int bonus = random->nextInt(bonusLevel + 2) - 1;
if (bonus < 0)
{
bonus = 0;
}
return getResourceCount(random) * (bonus + 1);
}
return getResourceCount(random);
int OreTile::getResourceCountForLootBonus(int bonusLevel, Random* random) {
if (bonusLevel > 0 && id != getResource(0, random, bonusLevel)) {
int bonus = random->nextInt(bonusLevel + 2) - 1;
if (bonus < 0) {
bonus = 0;
}
return getResourceCount(random) * (bonus + 1);
}
return getResourceCount(random);
}
void OreTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
{
Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
void OreTile::spawnResources(Level* level, int x, int y, int z, int data,
float odds, int playerBonusLevel) {
Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
// also spawn experience if the block is broken
if (getResource(data, level->random, playerBonusLevel) != id)
{
int magicCount = 0;
if (id == Tile::coalOre_Id)
{
magicCount = Mth::nextInt(level->random, 0, 2);
}
else if (id == Tile::diamondOre_Id)
{
magicCount = Mth::nextInt(level->random, 3, 7);
}
else if (id == Tile::emeraldOre_Id)
{
magicCount = Mth::nextInt(level->random, 3, 7);
}
else if (id == Tile::lapisOre_Id)
{
magicCount = Mth::nextInt(level->random, 2, 5);
}
else if (id == Tile::netherQuartz_Id)
{
magicCount = Mth::nextInt(level->random, 2, 5);
}
popExperience(level, x, y, z, magicCount);
}
// also spawn experience if the block is broken
if (getResource(data, level->random, playerBonusLevel) != id) {
int magicCount = 0;
if (id == Tile::coalOre_Id) {
magicCount = Mth::nextInt(level->random, 0, 2);
} else if (id == Tile::diamondOre_Id) {
magicCount = Mth::nextInt(level->random, 3, 7);
} else if (id == Tile::emeraldOre_Id) {
magicCount = Mth::nextInt(level->random, 3, 7);
} else if (id == Tile::lapisOre_Id) {
magicCount = Mth::nextInt(level->random, 2, 5);
} else if (id == Tile::netherQuartz_Id) {
magicCount = Mth::nextInt(level->random, 2, 5);
}
popExperience(level, x, y, z, magicCount);
}
}
int OreTile::getSpawnResourcesAuxValue(int data)
{
int OreTile::getSpawnResourcesAuxValue(int data) {
// lapis spawns blue dye
if (id == Tile::lapisOre_Id) return DyePowderItem::BLUE;
return 0;