chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -4,27 +4,25 @@
#include "../Util/Facing.h"
#include "../Headers/net.minecraft.world.level.h"
PistonExtensionTile::PistonExtensionTile(int id) : Tile(id, Material::piston, false)
{
// 4J added initialiser
overrideTopTexture = NULL;
PistonExtensionTile::PistonExtensionTile(int id)
: Tile(id, Material::piston, false) {
// 4J added initialiser
overrideTopTexture = NULL;
setSoundType(SOUND_STONE);
setDestroyTime(0.5f);
}
void PistonExtensionTile::setOverrideTopTexture(Icon *overrideTopTexture)
{
this->overrideTopTexture = overrideTopTexture;
void PistonExtensionTile::setOverrideTopTexture(Icon* overrideTopTexture) {
this->overrideTopTexture = overrideTopTexture;
}
void PistonExtensionTile::clearOverrideTopTexture()
{
this->overrideTopTexture = NULL;
void PistonExtensionTile::clearOverrideTopTexture() {
this->overrideTopTexture = NULL;
}
void PistonExtensionTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
void PistonExtensionTile::onRemove(Level* level, int x, int y, int z, int id,
int data) {
Tile::onRemove(level, x, y, z, id, data);
int facing = Facing::OPPOSITE_FACING[getFacing(data)];
x += Facing::STEP_X[facing];
@@ -33,178 +31,166 @@ void PistonExtensionTile::onRemove(Level *level, int x, int y, int z, int id, in
int t = level->getTile(x, y, z);
if (t == Tile::pistonBase_Id || t == Tile::pistonStickyBase_Id)
{
if (t == Tile::pistonBase_Id || t == Tile::pistonStickyBase_Id) {
data = level->getData(x, y, z);
if (PistonBaseTile::isExtended(data))
{
if (PistonBaseTile::isExtended(data)) {
Tile::tiles[t]->spawnResources(level, x, y, z, data, 0);
level->setTile(x, y, z, 0);
}
}
}
Icon *PistonExtensionTile::getTexture(int face, int data)
{
Icon* PistonExtensionTile::getTexture(int face, int data) {
int facing = getFacing(data);
if (face == facing)
{
if (overrideTopTexture != NULL)
{
if (face == facing) {
if (overrideTopTexture != NULL) {
return overrideTopTexture;
}
if ((data & STICKY_BIT) != 0)
{
return PistonBaseTile::getTexture(PistonBaseTile::PLATFORM_STICKY_TEX);
if ((data & STICKY_BIT) != 0) {
return PistonBaseTile::getTexture(
PistonBaseTile::PLATFORM_STICKY_TEX);
}
return PistonBaseTile::getTexture(PistonBaseTile::PLATFORM_TEX);
}
if (facing < 6 && face == Facing::OPPOSITE_FACING[facing])
{
if (facing < 6 && face == Facing::OPPOSITE_FACING[facing]) {
return PistonBaseTile::getTexture(PistonBaseTile::PLATFORM_TEX);
}
return PistonBaseTile::getTexture(PistonBaseTile::EDGE_TEX); // edge and arms
return PistonBaseTile::getTexture(
PistonBaseTile::EDGE_TEX); // edge and arms
}
void PistonExtensionTile::registerIcons(IconRegister *iconRegister)
{
// None
void PistonExtensionTile::registerIcons(IconRegister* iconRegister) {
// None
}
int PistonExtensionTile::getRenderShape()
{
return SHAPE_PISTON_EXTENSION;
int PistonExtensionTile::getRenderShape() { return SHAPE_PISTON_EXTENSION; }
bool PistonExtensionTile::isSolidRender(bool isServerLevel) { return false; }
bool PistonExtensionTile::isCubeShaped() { return false; }
bool PistonExtensionTile::mayPlace(Level* level, int x, int y, int z) {
return false;
}
bool PistonExtensionTile::isSolidRender(bool isServerLevel)
{
return false;
bool PistonExtensionTile::mayPlace(Level* level, int x, int y, int z,
int face) {
return false;
}
bool PistonExtensionTile::isCubeShaped()
{
return false;
}
int PistonExtensionTile::getResourceCount(Random* random) { return 0; }
bool PistonExtensionTile::mayPlace(Level *level, int x, int y, int z)
{
return false;
}
bool PistonExtensionTile::mayPlace(Level *level, int x, int y, int z, int face)
{
return false;
}
int PistonExtensionTile::getResourceCount(Random *random)
{
return 0;
}
void PistonExtensionTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source)
{
void PistonExtensionTile::addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes,
std::shared_ptr<Entity> source) {
int data = level->getData(x, y, z);
const float thickness = PistonBaseTile::PLATFORM_THICKNESS / 16.0f;
const float smallEdge1 = (8.0f - (PistonBaseTile::PLATFORM_THICKNESS / 2.0f)) / 16.0f;
const float smallEdge2 = (8.0f + (PistonBaseTile::PLATFORM_THICKNESS / 2.0f)) / 16.0f;
const float largeEdge1 = (8.0f - PistonBaseTile::PLATFORM_THICKNESS) / 16.0f;
const float largeEdge2 = (8.0f + PistonBaseTile::PLATFORM_THICKNESS) / 16.0f;
const float smallEdge1 =
(8.0f - (PistonBaseTile::PLATFORM_THICKNESS / 2.0f)) / 16.0f;
const float smallEdge2 =
(8.0f + (PistonBaseTile::PLATFORM_THICKNESS / 2.0f)) / 16.0f;
const float largeEdge1 =
(8.0f - PistonBaseTile::PLATFORM_THICKNESS) / 16.0f;
const float largeEdge2 =
(8.0f + PistonBaseTile::PLATFORM_THICKNESS) / 16.0f;
switch (getFacing(data))
{
case Facing::DOWN:
setShape(0, 0, 0, 1, thickness, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(smallEdge1, thickness, smallEdge1, smallEdge2, 1, smallEdge2);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::UP:
setShape(0, 1 - thickness, 0, 1, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(smallEdge1, 0, smallEdge1, smallEdge2, 1 - thickness, smallEdge2);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::NORTH:
setShape(0, 0, 0, 1, 1, thickness);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(largeEdge1, smallEdge1, thickness, largeEdge2, smallEdge2, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::SOUTH:
setShape(0, 0, 1 - thickness, 1, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(largeEdge1, smallEdge1, 0, largeEdge2, smallEdge2, 1 - thickness);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::WEST:
setShape(0, 0, 0, thickness, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(smallEdge1, largeEdge1, thickness, smallEdge2, largeEdge2, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::EAST:
setShape(1 - thickness, 0, 0, 1, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(0, smallEdge1, largeEdge1, 1 - thickness, smallEdge2, largeEdge2);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
switch (getFacing(data)) {
case Facing::DOWN:
setShape(0, 0, 0, 1, thickness, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(smallEdge1, thickness, smallEdge1, smallEdge2, 1,
smallEdge2);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::UP:
setShape(0, 1 - thickness, 0, 1, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(smallEdge1, 0, smallEdge1, smallEdge2, 1 - thickness,
smallEdge2);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::NORTH:
setShape(0, 0, 0, 1, 1, thickness);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(largeEdge1, smallEdge1, thickness, largeEdge2, smallEdge2,
1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::SOUTH:
setShape(0, 0, 1 - thickness, 1, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(largeEdge1, smallEdge1, 0, largeEdge2, smallEdge2,
1 - thickness);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::WEST:
setShape(0, 0, 0, thickness, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(smallEdge1, largeEdge1, thickness, smallEdge2, largeEdge2,
1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
case Facing::EAST:
setShape(1 - thickness, 0, 0, 1, 1, 1);
Tile::addAABBs(level, x, y, z, box, boxes, source);
setShape(0, smallEdge1, largeEdge1, 1 - thickness, smallEdge2,
largeEdge2);
Tile::addAABBs(level, x, y, z, box, boxes, source);
break;
}
setShape(0, 0, 0, 1, 1, 1);
}
void PistonExtensionTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
void PistonExtensionTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
int data = (forceData == -1 ) ? level->getData(x, y, z) : forceData;
int data = (forceData == -1) ? level->getData(x, y, z) : forceData;
const float thickness = PistonBaseTile::PLATFORM_THICKNESS / 16.0f;
switch (getFacing(data))
{
case Facing::DOWN:
setShape(0, 0, 0, 1, thickness, 1);
break;
case Facing::UP:
setShape(0, 1 - thickness, 0, 1, 1, 1);
break;
case Facing::NORTH:
setShape(0, 0, 0, 1, 1, thickness);
break;
case Facing::SOUTH:
setShape(0, 0, 1 - thickness, 1, 1, 1);
break;
case Facing::WEST:
setShape(0, 0, 0, thickness, 1, 1);
break;
case Facing::EAST:
setShape(1 - thickness, 0, 0, 1, 1, 1);
break;
switch (getFacing(data)) {
case Facing::DOWN:
setShape(0, 0, 0, 1, thickness, 1);
break;
case Facing::UP:
setShape(0, 1 - thickness, 0, 1, 1, 1);
break;
case Facing::NORTH:
setShape(0, 0, 0, 1, 1, thickness);
break;
case Facing::SOUTH:
setShape(0, 0, 1 - thickness, 1, 1, 1);
break;
case Facing::WEST:
setShape(0, 0, 0, thickness, 1, 1);
break;
case Facing::EAST:
setShape(1 - thickness, 0, 0, 1, 1, 1);
break;
}
}
void PistonExtensionTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
void PistonExtensionTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
int facing = getFacing(level->getData(x, y, z));
int tile = level->getTile(x - Facing::STEP_X[facing], y - Facing::STEP_Y[facing], z - Facing::STEP_Z[facing]);
if (tile != Tile::pistonBase_Id && tile != Tile::pistonStickyBase_Id)
{
int tile =
level->getTile(x - Facing::STEP_X[facing], y - Facing::STEP_Y[facing],
z - Facing::STEP_Z[facing]);
if (tile != Tile::pistonBase_Id && tile != Tile::pistonStickyBase_Id) {
level->setTile(x, y, z, 0);
}
else
{
Tile::tiles[tile]->neighborChanged(level, x - Facing::STEP_X[facing], y - Facing::STEP_Y[facing], z - Facing::STEP_Z[facing], type);
} else {
Tile::tiles[tile]->neighborChanged(level, x - Facing::STEP_X[facing],
y - Facing::STEP_Y[facing],
z - Facing::STEP_Z[facing], type);
}
}
int PistonExtensionTile::getFacing(int data)
{
return data & 0x7;
}
int PistonExtensionTile::getFacing(int data) { return data & 0x7; }
int PistonExtensionTile::cloneTileId(Level *level, int x, int y, int z)
{
return 0;
int PistonExtensionTile::cloneTileId(Level* level, int x, int y, int z) {
return 0;
}