chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,85 +3,59 @@
#include "GrassTile.h"
#include "PlantTile.h"
void Bush::_init()
{
void Bush::_init() {
setTicking(true);
updateDefaultShape();
}
Bush::Bush(int id, Material *material) : Tile(id, material, false)
{
_init();
}
Bush::Bush(int id, Material* material) : Tile(id, material, false) { _init(); }
Bush::Bush(int id) : Tile(id, Material::plant, false)
{
_init();
}
Bush::Bush(int id) : Tile(id, Material::plant, false) { _init(); }
// 4J Added override
void Bush::updateDefaultShape()
{
void Bush::updateDefaultShape() {
float ss = 0.2f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss);
}
bool Bush::mayPlace(Level *level, int x, int y, int z)
{
return Tile::mayPlace(level, x, y, z) && mayPlaceOn(level->getTile(x, y - 1, z));
bool Bush::mayPlace(Level* level, int x, int y, int z) {
return Tile::mayPlace(level, x, y, z) &&
mayPlaceOn(level->getTile(x, y - 1, z));
}
bool Bush::mayPlaceOn(int tile)
{
return tile == Tile::grass_Id || tile == Tile::dirt_Id || tile == Tile::farmland_Id;
bool Bush::mayPlaceOn(int tile) {
return tile == Tile::grass_Id || tile == Tile::dirt_Id ||
tile == Tile::farmland_Id;
}
void Bush::neighborChanged(Level *level, int x, int y, int z, int type)
{
Tile::neighborChanged(level, x, y, z, type);
checkAlive(level, x, y, z);
void Bush::neighborChanged(Level* level, int x, int y, int z, int type) {
Tile::neighborChanged(level, x, y, z, type);
checkAlive(level, x, y, z);
}
void Bush::tick(Level *level, int x, int y, int z, Random *random)
{
checkAlive(level, x, y, z);
void Bush::tick(Level* level, int x, int y, int z, Random* random) {
checkAlive(level, x, y, z);
}
void Bush::checkAlive(Level *level, int x, int y, int z)
{
if (!canSurvive(level, x, y, z))
{
void Bush::checkAlive(Level* level, int x, int y, int z) {
if (!canSurvive(level, x, y, z)) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
}
bool Bush::canSurvive(Level *level, int x, int y, int z)
{
return ( level->getDaytimeRawBrightness(x, y, z) >= 8 || (level->canSeeSky(x, y, z))) && mayPlaceOn(level->getTile(x, y - 1, z));
bool Bush::canSurvive(Level* level, int x, int y, int z) {
return (level->getDaytimeRawBrightness(x, y, z) >= 8 ||
(level->canSeeSky(x, y, z))) &&
mayPlaceOn(level->getTile(x, y - 1, z));
}
AABB *Bush::getAABB(Level *level, int x, int y, int z)
{
return NULL;
}
AABB* Bush::getAABB(Level* level, int x, int y, int z) { return NULL; }
bool Bush::blocksLight()
{
return false;
}
bool Bush::blocksLight() { return false; }
bool Bush::isSolidRender(bool isServerLevel)
{
return false;
}
bool Bush::isSolidRender(bool isServerLevel) { return false; }
bool Bush::isCubeShaped()
{
return false;
}
bool Bush::isCubeShaped() { return false; }
int Bush::getRenderShape()
{
return Tile::SHAPE_CROSS_TEXTURE;
}
int Bush::getRenderShape() { return Tile::SHAPE_CROSS_TEXTURE; }