chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -4,75 +4,56 @@
#include "../Headers/net.minecraft.world.h"
#include "RedLightTile.h"
RedlightTile::RedlightTile(int id, bool isLit) : Tile(id, Material::buildable_glass)
{
this->isLit = isLit;
RedlightTile::RedlightTile(int id, bool isLit)
: Tile(id, Material::buildable_glass) {
this->isLit = isLit;
if (isLit)
{
setLightEmission(1.0f);
}
if (isLit) {
setLightEmission(1.0f);
}
}
void RedlightTile::registerIcons(IconRegister *iconRegister)
{
if (isLit)
{
icon = iconRegister->registerIcon(L"redstoneLight_lit");
}
else
{
icon = iconRegister->registerIcon(L"redstoneLight");
}
void RedlightTile::registerIcons(IconRegister* iconRegister) {
if (isLit) {
icon = iconRegister->registerIcon(L"redstoneLight_lit");
} else {
icon = iconRegister->registerIcon(L"redstoneLight");
}
}
void RedlightTile::onPlace(Level *level, int x, int y, int z)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->addToTickNextTick(x, y, z, id, 4);
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
}
}
void RedlightTile::onPlace(Level* level, int x, int y, int z) {
if (!level->isClientSide) {
if (isLit && !level->hasNeighborSignal(x, y, z)) {
level->addToTickNextTick(x, y, z, id, 4);
} else if (!isLit && level->hasNeighborSignal(x, y, z)) {
level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
}
}
}
void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->addToTickNextTick(x, y, z, id, 4);
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
}
}
void RedlightTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
if (!level->isClientSide) {
if (isLit && !level->hasNeighborSignal(x, y, z)) {
level->addToTickNextTick(x, y, z, id, 4);
} else if (!isLit && level->hasNeighborSignal(x, y, z)) {
level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
}
}
}
void RedlightTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->setTile(x, y, z, Tile::redstoneLight_Id);
}
}
void RedlightTile::tick(Level* level, int x, int y, int z, Random* random) {
if (!level->isClientSide) {
if (isLit && !level->hasNeighborSignal(x, y, z)) {
level->setTile(x, y, z, Tile::redstoneLight_Id);
}
}
}
int RedlightTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::redstoneLight_Id;
int RedlightTile::getResource(int data, Random* random, int playerBonusLevel) {
return Tile::redstoneLight_Id;
}
int RedlightTile::cloneTileId(Level *level, int x, int y, int z)
{
return Tile::redstoneLight_Id;
int RedlightTile::cloneTileId(Level* level, int x, int y, int z) {
return Tile::redstoneLight_Id;
}