chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,126 +3,113 @@
#include "RedStoneOreTile.h"
#include "../Headers/net.minecraft.world.item.h"
RedStoneOreTile::RedStoneOreTile(int id, bool lit) : Tile(id, Material::stone)
{
if (lit)
{
this->setTicking(true);
}
this->lit = lit;
RedStoneOreTile::RedStoneOreTile(int id, bool lit) : Tile(id, Material::stone) {
if (lit) {
this->setTicking(true);
}
this->lit = lit;
}
int RedStoneOreTile::getTickDelay()
{
return 30;
int RedStoneOreTile::getTickDelay() { return 30; }
void RedStoneOreTile::attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
interact(level, x, y, z);
Tile::attack(level, x, y, z, player);
}
void RedStoneOreTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
{
interact(level, x, y, z);
Tile::attack(level, x, y, z, player);
}
void RedStoneOreTile::stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity)
{
interact(level, x, y, z);
Tile::stepOn(level, x, y, z, entity);
void RedStoneOreTile::stepOn(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity) {
interact(level, x, y, z);
Tile::stepOn(level, x, y, z, entity);
}
// 4J-PB - Adding a TestUse for tooltip display
bool RedStoneOreTile::TestUse()
bool RedStoneOreTile::TestUse() { return true; }
bool RedStoneOreTile::use(
Level* level, int x, int y, int z, std::shared_ptr<Player> player,
int clickedFace, float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
return true;
if (soundOnly) return false;
interact(level, x, y, z);
return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY,
clickZ);
}
bool RedStoneOreTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
interact(level, x, y, z);
return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY, clickZ);
void RedStoneOreTile::interact(Level* level, int x, int y, int z) {
poofParticles(level, x, y, z);
if (level->isClientSide) return; // 4J added
if (id == Tile::redStoneOre_Id) {
level->setTile(x, y, z, Tile::redStoneOre_lit_Id);
}
}
void RedStoneOreTile::interact(Level *level, int x, int y, int z)
{
poofParticles(level, x, y, z);
if (level->isClientSide) return; // 4J added
if (id == Tile::redStoneOre_Id)
{
level->setTile(x, y, z, Tile::redStoneOre_lit_Id);
}
void RedStoneOreTile::tick(Level* level, int x, int y, int z, Random* random) {
if (id == Tile::redStoneOre_lit_Id) {
level->setTile(x, y, z, Tile::redStoneOre_Id);
}
}
void RedStoneOreTile::tick(Level *level, int x, int y, int z, Random* random)
{
if (id == Tile::redStoneOre_lit_Id)
{
level->setTile(x, y, z, Tile::redStoneOre_Id);
}
int RedStoneOreTile::getResource(int data, Random* random,
int playerBonusLevel) {
return Item::redStone->id;
}
int RedStoneOreTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::redStone->id;
int RedStoneOreTile::getResourceCountForLootBonus(int bonusLevel,
Random* random) {
return getResourceCount(random) + random->nextInt(bonusLevel + 1);
}
int RedStoneOreTile::getResourceCountForLootBonus(int bonusLevel, Random *random)
{
return getResourceCount(random) + random->nextInt(bonusLevel + 1);
int RedStoneOreTile::getResourceCount(Random* random) {
return 4 + random->nextInt(2);
}
int RedStoneOreTile::getResourceCount(Random *random)
{
return 4 + random->nextInt(2);
void RedStoneOreTile::spawnResources(Level* level, int x, int y, int z,
int data, float odds,
int playerBonusLevel) {
Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
// also spawn experience if the block is broken
if (getResource(data, level->random, playerBonusLevel) != id) {
int magicCount = 1 + level->random->nextInt(5);
popExperience(level, x, y, z, magicCount);
}
}
void RedStoneOreTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
{
Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
// also spawn experience if the block is broken
if (getResource(data, level->random, playerBonusLevel) != id)
{
int magicCount = 1 + level->random->nextInt(5);
popExperience(level, x, y, z, magicCount);
}
void RedStoneOreTile::animateTick(Level* level, int x, int y, int z,
Random* random) {
if (lit) {
poofParticles(level, x, y, z);
}
}
void RedStoneOreTile::animateTick(Level *level, int x, int y, int z, Random *random)
{
if (lit)
{
poofParticles(level, x, y, z);
}
void RedStoneOreTile::poofParticles(Level* level, int x, int y, int z) {
Random* random = level->random;
double r = 1 / 16.0f;
for (int i = 0; i < 6; i++) {
double xx = x + random->nextFloat();
double yy = y + random->nextFloat();
double zz = z + random->nextFloat();
if (i == 0 && !level->isSolidRenderTile(x, y + 1, z)) yy = y + 1 + r;
if (i == 1 && !level->isSolidRenderTile(x, y - 1, z)) yy = y + 0 - r;
if (i == 2 && !level->isSolidRenderTile(x, y, z + 1)) zz = z + 1 + r;
if (i == 3 && !level->isSolidRenderTile(x, y, z - 1)) zz = z + 0 - r;
if (i == 4 && !level->isSolidRenderTile(x + 1, y, z)) xx = x + 1 + r;
if (i == 5 && !level->isSolidRenderTile(x - 1, y, z)) xx = x + 0 - r;
if (xx < x || xx > x + 1 || yy < 0 || yy > y + 1 || zz < z ||
zz > z + 1) {
level->addParticle(eParticleType_reddust, xx, yy, zz, 0, 0, 0);
}
}
}
void RedStoneOreTile::poofParticles(Level *level, int x, int y, int z)
{
Random *random = level->random;
double r = 1 / 16.0f;
for (int i = 0; i < 6; i++)
{
double xx = x + random->nextFloat();
double yy = y + random->nextFloat();
double zz = z + random->nextFloat();
if (i == 0 && !level->isSolidRenderTile(x, y + 1, z)) yy = y + 1 + r;
if (i == 1 && !level->isSolidRenderTile(x, y - 1, z)) yy = y + 0 - r;
if (i == 2 && !level->isSolidRenderTile(x, y, z + 1)) zz = z + 1 + r;
if (i == 3 && !level->isSolidRenderTile(x, y, z - 1)) zz = z + 0 - r;
if (i == 4 && !level->isSolidRenderTile(x + 1, y, z)) xx = x + 1 + r;
if (i == 5 && !level->isSolidRenderTile(x - 1, y, z)) xx = x + 0 - r;
if (xx < x || xx > x + 1 || yy < 0 || yy > y + 1 || zz < z || zz > z + 1)
{
level->addParticle(eParticleType_reddust, xx, yy, zz, 0, 0, 0);
}
}
}
bool RedStoneOreTile::shouldTileTick(Level *level, int x,int y,int z)
{
bool RedStoneOreTile::shouldTileTick(Level* level, int x, int y, int z) {
return id == Tile::redStoneOre_lit_Id;
}
std::shared_ptr<ItemInstance> RedStoneOreTile::getSilkTouchItemInstance(int data)
{
return std::shared_ptr<ItemInstance>(new ItemInstance(Tile::redStoneOre));
std::shared_ptr<ItemInstance> RedStoneOreTile::getSilkTouchItemInstance(
int data) {
return std::shared_ptr<ItemInstance>(new ItemInstance(Tile::redStoneOre));
}