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chore: format Minecraft.World
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@@ -2,42 +2,36 @@
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#include "SmoothStoneBrickTile.h"
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#include "../Headers/net.minecraft.world.h"
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const std::wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"stonebricksmooth", L"stonebricksmooth_mossy", L"stonebricksmooth_cracked", L"stonebricksmooth_carved"};
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const std::wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {
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L"stonebricksmooth", L"stonebricksmooth_mossy", L"stonebricksmooth_cracked",
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L"stonebricksmooth_carved"};
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const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH,
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IDS_TILE_STONE_BRICK_SMOOTH_MOSSY,
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IDS_TILE_STONE_BRICK_SMOOTH_CRACKED,
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IDS_TILE_STONE_BRICK_SMOOTH_CHISELED
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};
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const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES
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[SMOOTH_STONE_BRICK_NAMES_LENGTH] = {IDS_TILE_STONE_BRICK_SMOOTH,
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IDS_TILE_STONE_BRICK_SMOOTH_MOSSY,
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IDS_TILE_STONE_BRICK_SMOOTH_CRACKED,
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IDS_TILE_STONE_BRICK_SMOOTH_CHISELED};
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SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone)
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{
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icons = NULL;
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SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone) {
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icons = NULL;
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}
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Icon *SmoothStoneBrickTile::getTexture(int face, int data)
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{
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if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0;
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return icons[data];
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Icon* SmoothStoneBrickTile::getTexture(int face, int data) {
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if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0;
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return icons[data];
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}
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int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data)
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{
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return data;
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int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data) { return data; }
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unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/) {
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if (iData < 0) iData = 0;
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return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData];
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}
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unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/)
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{
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if(iData < 0 ) iData = 0;
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return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData];
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}
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void SmoothStoneBrickTile::registerIcons(IconRegister* iconRegister) {
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icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH];
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void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister)
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{
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icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH];
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for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++)
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{
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icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
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}
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for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++) {
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icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
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}
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}
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