chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,27 +3,31 @@
#include "SpringTile.h"
SpringTile::SpringTile(int id, int liquidTileId) : Tile(id, Material::water)
{
this->liquidTileId = liquidTileId;
this->setTicking(true);
SpringTile::SpringTile(int id, int liquidTileId) : Tile(id, Material::water) {
this->liquidTileId = liquidTileId;
this->setTicking(true);
}
void SpringTile::onPlace(Level *level, int x, int y, int z)
{
Tile::onPlace(level, x, y, z);
if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId);
if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId);
if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId);
if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId);
void SpringTile::onPlace(Level* level, int x, int y, int z) {
Tile::onPlace(level, x, y, z);
if (level->isEmptyTile(x - 1, y, z))
level->setTile(x - 1, y, z, liquidTileId);
if (level->isEmptyTile(x + 1, y, z))
level->setTile(x + 1, y, z, liquidTileId);
if (level->isEmptyTile(x, y, z - 1))
level->setTile(x, y, z - 1, liquidTileId);
if (level->isEmptyTile(x, y, z + 1))
level->setTile(x, y, z + 1, liquidTileId);
}
void SpringTile::tick(Level *level, int x, int y, int z, Random *random)
{
Tile::tick(level, x, y, z, random);
if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId);
if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId);
if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId);
if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId);
void SpringTile::tick(Level* level, int x, int y, int z, Random* random) {
Tile::tick(level, x, y, z, random);
if (level->isEmptyTile(x - 1, y, z))
level->setTile(x - 1, y, z, liquidTileId);
if (level->isEmptyTile(x + 1, y, z))
level->setTile(x + 1, y, z, liquidTileId);
if (level->isEmptyTile(x, y, z - 1))
level->setTile(x, y, z - 1, liquidTileId);
if (level->isEmptyTile(x, y, z + 1))
level->setTile(x, y, z + 1, liquidTileId);
}