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chore: format Minecraft.World
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@@ -5,80 +5,70 @@
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#include "../Headers/net.minecraft.world.h"
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#include "StoneSlabTile.h"
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const unsigned int StoneSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = {
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IDS_TILE_STONESLAB_STONE, IDS_TILE_STONESLAB_SAND,
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IDS_TILE_STONESLAB_WOOD, IDS_TILE_STONESLAB_COBBLE,
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IDS_TILE_STONESLAB_BRICK, IDS_TILE_STONESLAB_SMOOTHBRICK,
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IDS_TILE_STONESLAB_NETHERBRICK, IDS_TILE_STONESLAB_QUARTZ,
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};
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const unsigned int StoneSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = { IDS_TILE_STONESLAB_STONE,
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IDS_TILE_STONESLAB_SAND,
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IDS_TILE_STONESLAB_WOOD,
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IDS_TILE_STONESLAB_COBBLE,
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IDS_TILE_STONESLAB_BRICK,
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IDS_TILE_STONESLAB_SMOOTHBRICK,
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IDS_TILE_STONESLAB_NETHERBRICK,
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IDS_TILE_STONESLAB_QUARTZ,
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};
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StoneSlabTile::StoneSlabTile(int id, bool fullSize)
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: HalfSlabTile(id, fullSize, Material::stone) {}
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StoneSlabTile::StoneSlabTile(int id, bool fullSize) : HalfSlabTile(id, fullSize, Material::stone)
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{
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Icon* StoneSlabTile::getTexture(int face, int data) {
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int type = data & TYPE_MASK;
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if (fullSize && (data & TOP_SLOT_BIT) != 0) {
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face = Facing::UP;
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}
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switch (type) {
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case STONE_SLAB:
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if (face == Facing::UP || face == Facing::DOWN) return icon;
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return iconSide;
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break;
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case SAND_SLAB:
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return Tile::sandStone->getTexture(face);
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case WOOD_SLAB:
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return Tile::wood->getTexture(face);
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case COBBLESTONE_SLAB:
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return Tile::stoneBrick->getTexture(face);
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case BRICK_SLAB:
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return Tile::redBrick->getTexture(face);
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case SMOOTHBRICK_SLAB:
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return Tile::stoneBrickSmooth->getTexture(
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face, SmoothStoneBrickTile::TYPE_DEFAULT);
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case NETHERBRICK_SLAB:
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return Tile::netherBrick->getTexture(Facing::UP);
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case QUARTZ_SLAB:
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return Tile::quartzBlock->getTexture(face);
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}
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return icon;
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}
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Icon *StoneSlabTile::getTexture(int face, int data)
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{
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int type = data & TYPE_MASK;
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if (fullSize && (data & TOP_SLOT_BIT) != 0)
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{
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face = Facing::UP;
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}
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switch(type)
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{
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case STONE_SLAB:
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if (face == Facing::UP || face == Facing::DOWN) return icon;
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return iconSide;
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break;
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case SAND_SLAB:
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return Tile::sandStone->getTexture(face);
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case WOOD_SLAB:
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return Tile::wood->getTexture(face);
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case COBBLESTONE_SLAB:
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return Tile::stoneBrick->getTexture(face);
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case BRICK_SLAB:
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return Tile::redBrick->getTexture(face);
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case SMOOTHBRICK_SLAB:
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return Tile::stoneBrickSmooth->getTexture(face, SmoothStoneBrickTile::TYPE_DEFAULT);
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case NETHERBRICK_SLAB:
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return Tile::netherBrick->getTexture(Facing::UP);
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case QUARTZ_SLAB:
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return Tile::quartzBlock->getTexture(face);
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}
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return icon;
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void StoneSlabTile::registerIcons(IconRegister* iconRegister) {
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icon = iconRegister->registerIcon(L"stoneslab_top");
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iconSide = iconRegister->registerIcon(L"stoneslab_side");
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}
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void StoneSlabTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"stoneslab_top");
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iconSide = iconRegister->registerIcon(L"stoneslab_side");
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int StoneSlabTile::getResource(int data, Random* random, int playerBonusLevel) {
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return Tile::stoneSlabHalf_Id;
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}
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int StoneSlabTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::stoneSlabHalf_Id;
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unsigned int StoneSlabTile::getDescriptionId(int iData /*= -1*/) {
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if (iData < 0) iData = 0;
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return StoneSlabTile::SLAB_NAMES[iData];
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}
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unsigned int StoneSlabTile::getDescriptionId(int iData /*= -1*/)
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{
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if(iData < 0 ) iData = 0;
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return StoneSlabTile::SLAB_NAMES[iData];
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int StoneSlabTile::getAuxName(int auxValue) {
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if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH) {
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auxValue = 0;
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}
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return SLAB_NAMES[auxValue]; // super.getDescriptionId() + "." +
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// SLAB_NAMES[auxValue];
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}
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int StoneSlabTile::getAuxName(int auxValue)
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{
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if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH)
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{
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auxValue = 0;
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}
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return SLAB_NAMES[auxValue];//super.getDescriptionId() + "." + SLAB_NAMES[auxValue];
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}
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std::shared_ptr<ItemInstance> StoneSlabTile::getSilkTouchItemInstance(int data)
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{
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return std::shared_ptr<ItemInstance>(new ItemInstance(Tile::stoneSlabHalf_Id, 2, data & TYPE_MASK));
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std::shared_ptr<ItemInstance> StoneSlabTile::getSilkTouchItemInstance(
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int data) {
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Tile::stoneSlabHalf_Id, 2, data & TYPE_MASK));
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}
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