chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -10,173 +10,143 @@
const int TopSnowTile::MAX_HEIGHT = 6;
const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps
const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps
TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow, false)
{
setShape(0, 0, 0, 1, 2 / 16.0f, 1);
setTicking(true);
TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow, false) {
setShape(0, 0, 0, 1, 2 / 16.0f, 1);
setTicking(true);
}
void TopSnowTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"snow");
void TopSnowTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(L"snow");
}
AABB *TopSnowTile::getAABB(Level *level, int x, int y, int z)
{
int height = level->getData(x, y, z) & HEIGHT_MASK;
if (height >= (MAX_HEIGHT / 2))
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + .5f, z + tls->zz1);
}
return NULL;
AABB* TopSnowTile::getAABB(Level* level, int x, int y, int z) {
int height = level->getData(x, y, z) & HEIGHT_MASK;
if (height >= (MAX_HEIGHT / 2)) {
ThreadStorage* tls = (ThreadStorage*)TlsGetValue(Tile::tlsIdxShape);
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0,
x + tls->xx1, y + .5f, z + tls->zz1);
}
return NULL;
}
float TopSnowTile::getHeight(Level *level, int x, int y, int z)
{
int height = level->getData(x, y, z) & HEIGHT_MASK;
return 2 * (1 + height) / 16.0f;
float TopSnowTile::getHeight(Level* level, int x, int y, int z) {
int height = level->getData(x, y, z) & HEIGHT_MASK;
return 2 * (1 + height) / 16.0f;
}
bool TopSnowTile::blocksLight() { return false; }
bool TopSnowTile::blocksLight()
bool TopSnowTile::isSolidRender(bool isServerLevel) { return false; }
bool TopSnowTile::isCubeShaped() { return false; }
void TopSnowTile::updateDefaultShape() { updateShape(0); }
void TopSnowTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
return false;
updateShape(level->getData(x, y, z));
}
bool TopSnowTile::isSolidRender(bool isServerLevel)
{
return false;
void TopSnowTile::updateShape(int data) {
int height = data & HEIGHT_MASK;
float o = 2 * (1 + height) / 16.0f;
setShape(0, 0, 0, 1, o, 1);
}
bool TopSnowTile::isCubeShaped()
{
return false;
bool TopSnowTile::mayPlace(Level* level, int x, int y, int z) {
int t = level->getTile(x, y - 1, z);
// 4J Stu - Assume when placing that this is the server level and we don't
// care how it's going to be rendered Fix for #9407 - Gameplay: Destroying a
// block of snow on top of trees, removes any adjacent snow.
if (t == 0 ||
(t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true)))
return false;
return level->getMaterial(x, y - 1, z)->blocksMotion();
}
void TopSnowTile::updateDefaultShape()
{
updateShape(0);
void TopSnowTile::neighborChanged(Level* level, int x, int y, int z, int type) {
checkCanSurvive(level, x, y, z);
}
void TopSnowTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
updateShape(level->getData(x, y, z));
bool TopSnowTile::checkCanSurvive(Level* level, int x, int y, int z) {
if (!mayPlace(level, x, y, z)) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
return false;
}
return true;
}
void TopSnowTile::updateShape(int data)
{
int height = data & HEIGHT_MASK;
float o = 2 * (1 + height) / 16.0f;
setShape(0, 0, 0, 1, o, 1);
void TopSnowTile::playerDestroy(Level* level, std::shared_ptr<Player> player,
int x, int y, int z, int data) {
int type = Item::snowBall->id;
float s = 0.7f;
double xo = level->random->nextFloat() * s + (1 - s) * 0.5;
double yo = level->random->nextFloat() * s + (1 - s) * 0.5;
double zo = level->random->nextFloat() * s + (1 - s) * 0.5;
std::shared_ptr<ItemEntity> item =
std::shared_ptr<ItemEntity>(new ItemEntity(
level, x + xo, y + yo, z + zo,
std::shared_ptr<ItemInstance>(new ItemInstance(type, 1, 0))));
item->throwTime = 10;
level->addEntity(item);
level->setTile(x, y, z, 0);
}
bool TopSnowTile::mayPlace(Level *level, int x, int y, int z)
{
int t = level->getTile(x, y - 1, z);
// 4J Stu - Assume when placing that this is the server level and we don't care how it's going to be rendered
// Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow.
if (t == 0 || (t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true))) return false;
return level->getMaterial(x, y - 1, z)->blocksMotion();
int TopSnowTile::getResource(int data, Random* random, int playerBonusLevel) {
return Item::snowBall->id;
}
int TopSnowTile::getResourceCount(Random* random) { return 0; }
void TopSnowTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
checkCanSurvive(level, x, y, z);
void TopSnowTile::tick(Level* level, int x, int y, int z, Random* random) {
if (level->getBrightness(LightLayer::Block, x, y, z) > 11) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
}
bool TopSnowTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!mayPlace(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
return false;
}
return true;
bool TopSnowTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
if (face == 1) return true;
// 4J - don't render faces if neighbouring tiles are also TopSnowTile with
// at least the same height as this one Otherwise we get horrible artifacts
// from the non-manifold geometry created. Fixes bug #8506
if ((level->getTile(x, y, z) == Tile::topSnow_Id) && (face >= 2)) {
int h0 = level->getData(x, y, z) & HEIGHT_MASK;
int xx = x;
int yy = y;
int zz = z;
// Work out coords of tile who's face we're considering (rather than
// it's neighbour which is passed in here as x,y,z already offsetting by
// the face direction)
switch (face) {
case 2:
zz += 1;
break;
case 3:
zz -= 1;
break;
case 4:
xx += 1;
break;
case 5:
xx -= 1;
break;
default:
break;
}
int h1 = level->getData(xx, yy, zz) & HEIGHT_MASK;
if (h0 >= h1) return false;
}
return Tile::shouldRenderFace(level, x, y, z, face);
}
void TopSnowTile::playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data)
{
int type = Item::snowBall->id;
float s = 0.7f;
double xo = level->random->nextFloat() * s + (1 - s) * 0.5;
double yo = level->random->nextFloat() * s + (1 - s) * 0.5;
double zo = level->random->nextFloat() * s + (1 - s) * 0.5;
std::shared_ptr<ItemEntity> item = std::shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, std::shared_ptr<ItemInstance>( new ItemInstance(type, 1, 0) ) ) );
item->throwTime = 10;
level->addEntity(item);
level->setTile(x, y, z, 0);
}
int TopSnowTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::snowBall->id;
}
int TopSnowTile::getResourceCount(Random *random)
{
return 0;
}
void TopSnowTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
}
bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (face == 1) return true;
// 4J - don't render faces if neighbouring tiles are also TopSnowTile with at least the same height as this one
// Otherwise we get horrible artifacts from the non-manifold geometry created. Fixes bug #8506
if ( ( level->getTile(x,y,z) == Tile::topSnow_Id ) && ( face >= 2 ) )
{
int h0 = level->getData(x,y,z) & HEIGHT_MASK;
int xx = x;
int yy = y;
int zz = z;
// Work out coords of tile who's face we're considering (rather than it's neighbour which is passed in here as x,y,z already
// offsetting by the face direction)
switch(face)
{
case 2:
zz += 1;
break;
case 3:
zz -= 1;
break;
case 4:
xx += 1;
break;
case 5:
xx -= 1;
break;
default:
break;
}
int h1 = level->getData(xx,yy,zz) & HEIGHT_MASK;
if( h0 >= h1 ) return false;
}
return Tile::shouldRenderFace(level, x, y, z, face);
}
bool TopSnowTile::shouldTileTick(Level *level, int x,int y,int z)
{
bool TopSnowTile::shouldTileTick(Level* level, int x, int y, int z) {
return level->getBrightness(LightLayer::Block, x, y, z) > 11;
}