chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -7,135 +7,111 @@
#include "TreeTile.h"
const unsigned int TreeTile::TREE_NAMES[TREE_NAMES_LENGTH] = { IDS_TILE_LOG_OAK,
IDS_TILE_LOG_SPRUCE,
IDS_TILE_LOG_BIRCH,
IDS_TILE_LOG_JUNGLE
};
const unsigned int TreeTile::TREE_NAMES[TREE_NAMES_LENGTH] = {
IDS_TILE_LOG_OAK, IDS_TILE_LOG_SPRUCE, IDS_TILE_LOG_BIRCH,
IDS_TILE_LOG_JUNGLE};
const std::wstring TreeTile::TREE_TEXTURES[] = {L"tree_side", L"tree_spruce", L"tree_birch", L"tree_jungle"};
const std::wstring TreeTile::TREE_TEXTURES[] = {L"tree_side", L"tree_spruce",
L"tree_birch", L"tree_jungle"};
TreeTile::TreeTile(int id) : Tile(id, Material::wood)
{
icons = NULL;
iconTop = NULL;
TreeTile::TreeTile(int id) : Tile(id, Material::wood) {
icons = NULL;
iconTop = NULL;
}
int TreeTile::getRenderShape()
{
return Tile::SHAPE_TREE;
int TreeTile::getRenderShape() { return Tile::SHAPE_TREE; }
int TreeTile::getResourceCount(Random* random) { return 1; }
int TreeTile::getResource(int data, Random* random, int playerBonusLevel) {
return Tile::treeTrunk_Id;
}
int TreeTile::getResourceCount(Random *random)
{
return 1;
void TreeTile::onRemove(Level* level, int x, int y, int z, int id, int data) {
int r = LeafTile::REQUIRED_WOOD_RANGE;
int r2 = r + 1;
if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2)) {
for (int xo = -r; xo <= r; xo++)
for (int yo = -r; yo <= r; yo++)
for (int zo = -r; zo <= r; zo++) {
int t = level->getTile(x + xo, y + yo, z + zo);
if (t == Tile::leaves_Id) {
int currentData =
level->getData(x + xo, y + yo, z + zo);
if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0) {
level->setDataNoUpdate(
x + xo, y + yo, z + zo,
currentData | LeafTile::UPDATE_LEAF_BIT);
}
}
}
}
}
int TreeTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::treeTrunk_Id;
void TreeTile::setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<Mob> by) {
int type = level->getData(x, y, z) & MASK_TYPE;
int dir = PistonBaseTile::getNewFacing(
level, x, y, z, std::dynamic_pointer_cast<Player>(by));
int facing = 0;
switch (dir) {
case Facing::NORTH:
case Facing::SOUTH:
facing = FACING_Z;
break;
case Facing::EAST:
case Facing::WEST:
facing = FACING_X;
break;
case Facing::UP:
case Facing::DOWN:
facing = FACING_Y;
break;
}
level->setData(x, y, z, type | facing);
}
void TreeTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
int r = LeafTile::REQUIRED_WOOD_RANGE;
int r2 = r + 1;
Icon* TreeTile::getTexture(int face, int data) {
int dir = data & MASK_FACING;
int type = data & MASK_TYPE;
if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2))
{
for (int xo = -r; xo <= r; xo++)
for (int yo = -r; yo <= r; yo++)
for (int zo = -r; zo <= r; zo++)
{
int t = level->getTile(x + xo, y + yo, z + zo);
if (t == Tile::leaves_Id)
{
int currentData = level->getData(x + xo, y + yo, z + zo);
if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0)
{
level->setDataNoUpdate(x + xo, y + yo, z + zo, currentData | LeafTile::UPDATE_LEAF_BIT);
}
}
}
}
if (dir == FACING_Y && (face == Facing::UP || face == Facing::DOWN)) {
return iconTop;
} else if (dir == FACING_X &&
(face == Facing::EAST || face == Facing::WEST)) {
return iconTop;
} else if (dir == FACING_Z &&
(face == Facing::NORTH || face == Facing::SOUTH)) {
return iconTop;
}
return icons[type];
}
void TreeTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
{
int type = level->getData(x, y, z) & MASK_TYPE;
int dir = PistonBaseTile::getNewFacing(level, x, y, z, std::dynamic_pointer_cast<Player>(by));
int facing = 0;
switch (dir)
{
case Facing::NORTH:
case Facing::SOUTH:
facing = FACING_Z;
break;
case Facing::EAST:
case Facing::WEST:
facing = FACING_X;
break;
case Facing::UP:
case Facing::DOWN:
facing = FACING_Y;
break;
}
level->setData(x, y, z, type | facing);
unsigned int TreeTile::getDescriptionId(int iData /*= -1*/) {
int type = iData & MASK_TYPE;
if (type < 0) type = 0;
return TreeTile::TREE_NAMES[type];
}
Icon *TreeTile::getTexture(int face, int data)
{
int dir = data & MASK_FACING;
int type = data & MASK_TYPE;
int TreeTile::getSpawnResourcesAuxValue(int data) { return data & MASK_TYPE; }
if (dir == FACING_Y && (face == Facing::UP || face == Facing::DOWN))
{
return iconTop;
}
else if (dir == FACING_X && (face == Facing::EAST || face == Facing::WEST))
{
return iconTop;
}
else if (dir == FACING_Z && (face == Facing::NORTH || face == Facing::SOUTH))
{
return iconTop;
}
int TreeTile::getWoodType(int data) { return data & MASK_TYPE; }
return icons[type];
std::shared_ptr<ItemInstance> TreeTile::getSilkTouchItemInstance(int data) {
// fix to avoid getting silktouched sideways logs
return std::shared_ptr<ItemInstance>(
new ItemInstance(id, 1, getWoodType(data)));
}
unsigned int TreeTile::getDescriptionId(int iData /*= -1*/)
{
int type = iData & MASK_TYPE;
if(type < 0 ) type = 0;
return TreeTile::TREE_NAMES[type];
}
void TreeTile::registerIcons(IconRegister* iconRegister) {
iconTop = iconRegister->registerIcon(L"tree_top");
icons = new Icon*[TREE_NAMES_LENGTH];
int TreeTile::getSpawnResourcesAuxValue(int data)
{
return data & MASK_TYPE;
}
int TreeTile::getWoodType(int data)
{
return data & MASK_TYPE;
}
std::shared_ptr<ItemInstance> TreeTile::getSilkTouchItemInstance(int data)
{
// fix to avoid getting silktouched sideways logs
return std::shared_ptr<ItemInstance>(new ItemInstance(id, 1, getWoodType(data)));
}
void TreeTile::registerIcons(IconRegister *iconRegister)
{
iconTop = iconRegister->registerIcon(L"tree_top");
icons = new Icon*[TREE_NAMES_LENGTH];
for (int i = 0; i < TREE_NAMES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(TREE_TEXTURES[i]);
}
for (int i = 0; i < TREE_NAMES_LENGTH; i++) {
icons[i] = iconRegister->registerIcon(TREE_TEXTURES[i]);
}
}