chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -7,50 +7,41 @@
#include "../Headers/net.minecraft.stats.h"
#include "../Headers/net.minecraft.world.h"
const unsigned int WoodTile::WOOD_NAMES[WOOD_NAMES_LENGTH] = { IDS_TILE_OAKWOOD_PLANKS,
IDS_TILE_SPRUCEWOOD_PLANKS,
IDS_TILE_BIRCHWOOD_PLANKS,
IDS_TILE_JUNGLE_PLANKS,
const unsigned int WoodTile::WOOD_NAMES[WOOD_NAMES_LENGTH] = {
IDS_TILE_OAKWOOD_PLANKS,
IDS_TILE_SPRUCEWOOD_PLANKS,
IDS_TILE_BIRCHWOOD_PLANKS,
IDS_TILE_JUNGLE_PLANKS,
};
const std::wstring WoodTile::TEXTURE_NAMES[] = {L"wood", L"wood_spruce", L"wood_birch", L"wood_jungle"};
const std::wstring WoodTile::TEXTURE_NAMES[] = {L"wood", L"wood_spruce",
L"wood_birch", L"wood_jungle"};
// public static final String[] WOOD_NAMES = {
// "oak", "spruce", "birch", "jungle"
// };
WoodTile::WoodTile(int id) : Tile(id, Material::wood)
{
icons = NULL;
WoodTile::WoodTile(int id) : Tile(id, Material::wood) { icons = NULL; }
unsigned int WoodTile::getDescriptionId(int iData) {
if (iData < 0 || iData >= WOOD_NAMES_LENGTH) iData = 0;
return WOOD_NAMES[iData];
}
unsigned int WoodTile::getDescriptionId(int iData)
{
if(iData < 0 || iData >= WOOD_NAMES_LENGTH) iData = 0;
return WOOD_NAMES[iData];
Icon* WoodTile::getTexture(int face, int data) {
if (data < 0 || data >= WOOD_NAMES_LENGTH) {
data = 0;
}
return icons[data];
}
Icon *WoodTile::getTexture(int face, int data)
{
if (data < 0 || data >= WOOD_NAMES_LENGTH)
{
data = 0;
}
return icons[data];
}
int WoodTile::getSpawnResourcesAuxValue(int data) { return data; }
int WoodTile::getSpawnResourcesAuxValue(int data)
{
return data;
}
void WoodTile::registerIcons(IconRegister* iconRegister) {
icons = new Icon*[WOOD_NAMES_LENGTH];
void WoodTile::registerIcons(IconRegister *iconRegister)
{
icons = new Icon*[WOOD_NAMES_LENGTH];
for (int i = 0; i < WOOD_NAMES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
for (int i = 0; i < WOOD_NAMES_LENGTH; i++) {
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
}