chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -5,40 +5,36 @@
#include "../Headers/net.minecraft.h"
#include "WorkbenchTile.h"
WorkbenchTile::WorkbenchTile(int id) : Tile(id, Material::wood)
{
iconTop = NULL;
iconFront = NULL;
WorkbenchTile::WorkbenchTile(int id) : Tile(id, Material::wood) {
iconTop = NULL;
iconFront = NULL;
}
Icon *WorkbenchTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::wood->getTexture(face);
if (face == Facing::NORTH || face == Facing::WEST) return iconFront;
return icon;
Icon* WorkbenchTile::getTexture(int face, int data) {
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::wood->getTexture(face);
if (face == Facing::NORTH || face == Facing::WEST) return iconFront;
return icon;
}
void WorkbenchTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"workbench_side");
iconTop = iconRegister->registerIcon(L"workbench_top");
iconFront = iconRegister->registerIcon(L"workbench_front");
void WorkbenchTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(L"workbench_side");
iconTop = iconRegister->registerIcon(L"workbench_top");
iconFront = iconRegister->registerIcon(L"workbench_front");
}
// 4J-PB - Adding a TestUse for tooltip display
bool WorkbenchTile::TestUse()
{
return true;
}
bool WorkbenchTile::TestUse() { return true; }
bool WorkbenchTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
bool WorkbenchTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if( soundOnly ) return false;
if (level->isClientSide)
{
return true;
}
player->startCrafting(x, y, z);
return true;
if (soundOnly) return false;
if (level->isClientSide) {
return true;
}
player->startCrafting(x, y, z);
return true;
}