chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -12,119 +12,87 @@
#include "../../../Minecraft.Client/Textures/Textures.h"
#include "../MobCategory.h"
Cow::Cow(Level* level) : Animal(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
health = getMaxHealth();
Cow::Cow(Level *level) : Animal( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
this->textureIdx = TN_MOB_COW; // 4J was L"/mob/cow.png";
this->setSize(0.9f, 1.3f);
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_COW; // 4J was L"/mob/cow.png";
this->setSize(0.9f, 1.3f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new PanicGoal(this, 0.38f));
goalSelector.addGoal(2, new BreedGoal(this, 0.2f));
goalSelector.addGoal(3, new TemptGoal(this, 0.25f, Item::wheat_Id, false));
goalSelector.addGoal(4, new FollowParentGoal(this, 0.25f));
goalSelector.addGoal(5, new RandomStrollGoal(this, 0.2f));
goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(7, new RandomLookAroundGoal(this));
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new PanicGoal(this, 0.38f));
goalSelector.addGoal(2, new BreedGoal(this, 0.2f));
goalSelector.addGoal(3, new TemptGoal(this, 0.25f, Item::wheat_Id, false));
goalSelector.addGoal(4, new FollowParentGoal(this, 0.25f));
goalSelector.addGoal(5, new RandomStrollGoal(this, 0.2f));
goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(7, new RandomLookAroundGoal(this));
}
bool Cow::useNewAi()
{
return true;
bool Cow::useNewAi() { return true; }
int Cow::getMaxHealth() { return 10; }
int Cow::getAmbientSound() { return eSoundType_MOB_COW_AMBIENT; }
int Cow::getHurtSound() { return eSoundType_MOB_COW_HURT; }
int Cow::getDeathSound() { return eSoundType_MOB_COW_HURT; }
float Cow::getSoundVolume() { return 0.4f; }
int Cow::getDeathLoot() { return Item::leather->id; }
void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
// drop some leather
int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::leather_Id, 1);
}
// and some meat
count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++) {
if (isOnFire()) {
spawnAtLocation(Item::beef_cooked_Id, 1);
} else {
spawnAtLocation(Item::beef_raw_Id, 1);
}
}
}
int Cow::getMaxHealth()
{
return 10;
bool Cow::interact(std::shared_ptr<Player> player) {
std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (item != NULL && item->id == Item::bucket_empty->id) {
player->awardStat(GenericStats::cowsMilked(),
GenericStats::param_cowsMilked());
if (--item->count <= 0) {
player->inventory->setItem(
player->inventory->selected,
std::shared_ptr<ItemInstance>(new ItemInstance(Item::milk)));
} else if (!player->inventory->add(std::shared_ptr<ItemInstance>(
new ItemInstance(Item::milk)))) {
player->drop(
std::shared_ptr<ItemInstance>(new ItemInstance(Item::milk)));
}
return true;
}
return Animal::interact(player);
}
int Cow::getAmbientSound()
{
return eSoundType_MOB_COW_AMBIENT;
}
int Cow::getHurtSound()
{
return eSoundType_MOB_COW_HURT;
}
int Cow::getDeathSound()
{
return eSoundType_MOB_COW_HURT;
}
float Cow::getSoundVolume()
{
return 0.4f;
}
int Cow::getDeathLoot()
{
return Item::leather->id;
}
void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
// drop some leather
int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::leather_Id, 1);
}
// and some meat
count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
if (isOnFire())
{
spawnAtLocation(Item::beef_cooked_Id, 1);
}
else
{
spawnAtLocation(Item::beef_raw_Id, 1);
}
}
}
bool Cow::interact(std::shared_ptr<Player> player)
{
std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (item != NULL && item->id == Item::bucket_empty->id)
{
player->awardStat(GenericStats::cowsMilked(),GenericStats::param_cowsMilked());
if (--item->count <= 0)
{
player->inventory->setItem(player->inventory->selected, std::shared_ptr<ItemInstance>( new ItemInstance(Item::milk) ) );
}
else if (!player->inventory->add(std::shared_ptr<ItemInstance>( new ItemInstance(Item::milk) )))
{
player->drop(std::shared_ptr<ItemInstance>( new ItemInstance(Item::milk) ));
}
return true;
}
return Animal::interact(player);
}
std::shared_ptr<AgableMob> Cow::getBreedOffspring(std::shared_ptr<AgableMob> target)
{
// 4J - added limit to number of animals that can be bred
if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
{
return std::shared_ptr<Cow>( new Cow(level) );
}
else
{
return nullptr;
}
std::shared_ptr<AgableMob> Cow::getBreedOffspring(
std::shared_ptr<AgableMob> target) {
// 4J - added limit to number of animals that can be bred
if (level->canCreateMore(GetType(), Level::eSpawnType_Breed)) {
return std::shared_ptr<Cow>(new Cow(level));
} else {
return nullptr;
}
}