chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -15,236 +15,200 @@
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Util/SoundTypes.h"
Zombie::Zombie(Level *level) : Monster( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
Zombie::Zombie(Level* level) : Monster(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_ZOMBIE; // 4J was L"/mob/zombie.png";
runSpeed = 0.23f;
attackDamage = 4;
this->textureIdx = TN_MOB_ZOMBIE; // 4J was L"/mob/zombie.png";
runSpeed = 0.23f;
attackDamage = 4;
villagerConversionTime = 0;
registeredBBWidth = -1;
registeredBBHeight = 0;
villagerConversionTime = 0;
setSize(bbWidth, bbHeight);
registeredBBWidth = -1;
registeredBBHeight = 0;
getNavigation()->setCanOpenDoors(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new BreakDoorGoal(this));
goalSelector.addGoal(2, new MeleeAttackGoal(this, eTYPE_PLAYER, runSpeed, false));
goalSelector.addGoal(3, new MeleeAttackGoal(this, eTYPE_VILLAGER, runSpeed, true));
goalSelector.addGoal(4, new MoveTowardsRestrictionGoal(this, runSpeed));
goalSelector.addGoal(5, new MoveThroughVillageGoal(this, runSpeed, false));
goalSelector.addGoal(6, new RandomStrollGoal(this, runSpeed));
goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 8));
goalSelector.addGoal(7, new RandomLookAroundGoal(this));
setSize(bbWidth, bbHeight);
targetSelector.addGoal(1, new HurtByTargetGoal(this, false));
targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Player), 16, 0, true));
targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Villager), 16, 0, false));
getNavigation()->setCanOpenDoors(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new BreakDoorGoal(this));
goalSelector.addGoal(
2, new MeleeAttackGoal(this, eTYPE_PLAYER, runSpeed, false));
goalSelector.addGoal(
3, new MeleeAttackGoal(this, eTYPE_VILLAGER, runSpeed, true));
goalSelector.addGoal(4, new MoveTowardsRestrictionGoal(this, runSpeed));
goalSelector.addGoal(5, new MoveThroughVillageGoal(this, runSpeed, false));
goalSelector.addGoal(6, new RandomStrollGoal(this, runSpeed));
goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 8));
goalSelector.addGoal(7, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new HurtByTargetGoal(this, false));
targetSelector.addGoal(
2, new NearestAttackableTargetGoal(this, typeid(Player), 16, 0, true));
targetSelector.addGoal(2, new NearestAttackableTargetGoal(
this, typeid(Villager), 16, 0, false));
}
void Zombie::defineSynchedData()
{
Monster::defineSynchedData();
void Zombie::defineSynchedData() {
Monster::defineSynchedData();
getEntityData()->define(DATA_BABY_ID, (uint8_t) 0);
getEntityData()->define(DATA_VILLAGER_ID, (uint8_t) 0);
getEntityData()->define(DATA_CONVERTING_ID, (uint8_t) 0);
getEntityData()->define(DATA_BABY_ID, (uint8_t)0);
getEntityData()->define(DATA_VILLAGER_ID, (uint8_t)0);
getEntityData()->define(DATA_CONVERTING_ID, (uint8_t)0);
}
float Zombie::getWalkingSpeedModifier()
{
float Zombie::getWalkingSpeedModifier() {
return Monster::getWalkingSpeedModifier() * (isBaby() ? 1.5f : 1.0f);
}
int Zombie::getTexture()
{
return isVillager() ? TN_MOB_ZOMBIE_VILLAGER : TN_MOB_ZOMBIE;
int Zombie::getTexture() {
return isVillager() ? TN_MOB_ZOMBIE_VILLAGER : TN_MOB_ZOMBIE;
}
int Zombie::getMaxHealth()
{
return 20;
int Zombie::getMaxHealth() { return 20; }
int Zombie::getArmorValue() { return 2; }
bool Zombie::useNewAi() { return true; }
bool Zombie::isBaby() {
return getEntityData()->getByte(DATA_BABY_ID) == (uint8_t)1;
}
int Zombie::getArmorValue()
{
return 2;
void Zombie::setBaby(bool baby) {
getEntityData()->set(DATA_BABY_ID, (uint8_t)1);
updateSize(isBaby());
}
bool Zombie::useNewAi()
{
return true;
bool Zombie::isVillager() {
return getEntityData()->getByte(DATA_VILLAGER_ID) == (uint8_t)1;
}
bool Zombie::isBaby()
{
return getEntityData()->getByte(DATA_BABY_ID) == (uint8_t) 1;
void Zombie::setVillager(bool villager) {
getEntityData()->set(DATA_VILLAGER_ID, (uint8_t)(villager ? 1 : 0));
}
void Zombie::setBaby(bool baby)
{
getEntityData()->set(DATA_BABY_ID, (uint8_t) 1);
updateSize(isBaby());
void Zombie::aiStep() {
if (level->isClientSide) {
updateSize(isBaby());
} else if (level->isDay() && !level->isClientSide && !isBaby()) {
float br = getBrightness(1);
if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 &&
level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z))) {
setOnFire(8);
}
}
Monster::aiStep();
}
bool Zombie::isVillager()
{
return getEntityData()->getByte(DATA_VILLAGER_ID) == (uint8_t) 1;
void Zombie::tick() {
if (!level->isClientSide && isConverting()) {
int amount = getConversionProgress();
villagerConversionTime -= amount;
if (villagerConversionTime <= 0) {
finishConversion();
}
}
Monster::tick();
}
void Zombie::setVillager(bool villager)
{
getEntityData()->set(DATA_VILLAGER_ID, (uint8_t) (villager ? 1 : 0));
int Zombie::getAmbientSound() { return eSoundType_MOB_ZOMBIE_AMBIENT; }
int Zombie::getHurtSound() { return eSoundType_MOB_ZOMBIE_HURT; }
int Zombie::getDeathSound() { return eSoundType_MOB_ZOMBIE_DEATH; }
int Zombie::getDeathLoot() { return Item::rotten_flesh_Id; }
MobType Zombie::getMobType() { return UNDEAD; }
void Zombie::dropRareDeathLoot(int rareLootLevel) {
switch (random->nextInt(3)) {
/* case 0:
spawnAtLocation(Item::sword_iron_Id, 1);
break;
case 1:
spawnAtLocation(Item::helmet_iron_Id, 1);
break;
case 2:
spawnAtLocation(Item::ironIngot_Id, 1);
break;
case 3:
spawnAtLocation(Item::shovel_iron_Id, 1);
break;*/
case 0:
spawnAtLocation(Item::ironIngot_Id, 1);
break;
case 1:
spawnAtLocation(Item::carrots_Id, 1);
break;
case 2:
spawnAtLocation(Item::potato_Id, 1);
break;
}
}
void Zombie::aiStep()
{
if(level->isClientSide)
{
updateSize(isBaby());
}
else if (level->isDay() && !level->isClientSide && !isBaby())
{
float br = getBrightness(1);
if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky( Mth::floor(x), Mth::floor(y), Mth::floor(z)))
{
setOnFire(8);
}
}
Monster::aiStep();
void Zombie::addAdditonalSaveData(CompoundTag* tag) {
Monster::addAdditonalSaveData(tag);
if (isBaby()) tag->putBoolean(L"IsBaby", true);
if (isVillager()) tag->putBoolean(L"IsVillager", true);
tag->putInt(L"ConversionTime",
isConverting() ? villagerConversionTime : -1);
}
void Zombie::tick()
{
if (!level->isClientSide && isConverting())
{
int amount = getConversionProgress();
void Zombie::readAdditionalSaveData(CompoundTag* tag) {
Monster::readAdditionalSaveData(tag);
villagerConversionTime -= amount;
if (villagerConversionTime <= 0)
{
finishConversion();
}
}
Monster::tick();
if (tag->getBoolean(L"IsBaby")) setBaby(true);
if (tag->getBoolean(L"IsVillager")) setVillager(true);
if (tag->contains(L"ConversionTime") && tag->getInt(L"ConversionTime") > -1)
startConverting(tag->getInt(L"ConversionTime"));
}
int Zombie::getAmbientSound()
{
return eSoundType_MOB_ZOMBIE_AMBIENT;
void Zombie::killed(std::shared_ptr<Mob> mob) {
Monster::killed(mob);
if (level->difficulty >= Difficulty::NORMAL &&
((mob->GetType() & eTYPE_VILLAGER) == eTYPE_VILLAGER)) {
if (!level->canCreateMore(GetType(), Level::eSpawnType_Egg)) return;
if (level->difficulty == Difficulty::NORMAL && random->nextBoolean())
return;
std::shared_ptr<Zombie> zombie =
std::shared_ptr<Zombie>(new Zombie(level));
zombie->copyPosition(mob);
level->removeEntity(mob);
zombie->finalizeMobSpawn();
zombie->setVillager(true);
if (mob->isBaby()) zombie->setBaby(true);
level->addEntity(zombie);
level->levelEvent(nullptr, LevelEvent::SOUND_ZOMBIE_INFECTED, (int)x,
(int)y, (int)z, 0);
}
}
int Zombie::getHurtSound()
{
return eSoundType_MOB_ZOMBIE_HURT;
}
int Zombie::getDeathSound()
{
return eSoundType_MOB_ZOMBIE_DEATH;
}
int Zombie::getDeathLoot()
{
return Item::rotten_flesh_Id;
}
MobType Zombie::getMobType()
{
return UNDEAD;
}
void Zombie::dropRareDeathLoot(int rareLootLevel)
{
switch (random->nextInt(3))
{
/* case 0:
spawnAtLocation(Item::sword_iron_Id, 1);
break;
case 1:
spawnAtLocation(Item::helmet_iron_Id, 1);
break;
case 2:
spawnAtLocation(Item::ironIngot_Id, 1);
break;
case 3:
spawnAtLocation(Item::shovel_iron_Id, 1);
break;*/
case 0:
spawnAtLocation(Item::ironIngot_Id, 1);
break;
case 1:
spawnAtLocation(Item::carrots_Id, 1);
break;
case 2:
spawnAtLocation(Item::potato_Id, 1);
break;
}
}
void Zombie::addAdditonalSaveData(CompoundTag *tag)
{
Monster::addAdditonalSaveData(tag);
if (isBaby()) tag->putBoolean(L"IsBaby", true);
if (isVillager()) tag->putBoolean(L"IsVillager", true);
tag->putInt(L"ConversionTime", isConverting() ? villagerConversionTime : -1);
}
void Zombie::readAdditionalSaveData(CompoundTag *tag)
{
Monster::readAdditionalSaveData(tag);
if (tag->getBoolean(L"IsBaby")) setBaby(true);
if (tag->getBoolean(L"IsVillager")) setVillager(true);
if (tag->contains(L"ConversionTime") && tag->getInt(L"ConversionTime") > -1) startConverting(tag->getInt(L"ConversionTime"));
}
void Zombie::killed(std::shared_ptr<Mob> mob)
{
Monster::killed(mob);
if (level->difficulty >= Difficulty::NORMAL && ((mob->GetType() & eTYPE_VILLAGER) == eTYPE_VILLAGER))
{
if( !level->canCreateMore( GetType(), Level::eSpawnType_Egg) ) return;
if (level->difficulty == Difficulty::NORMAL && random->nextBoolean()) return;
std::shared_ptr<Zombie> zombie = std::shared_ptr<Zombie>(new Zombie(level));
zombie->copyPosition(mob);
level->removeEntity(mob);
zombie->finalizeMobSpawn();
zombie->setVillager(true);
if (mob->isBaby()) zombie->setBaby(true);
level->addEntity(zombie);
level->levelEvent(nullptr, LevelEvent::SOUND_ZOMBIE_INFECTED, (int) x, (int) y, (int) z, 0);
}
}
void Zombie::finalizeMobSpawn()
{
// 4J Stu - TODO TU15
void Zombie::finalizeMobSpawn() {
// 4J Stu - TODO TU15
#if 0
canPickUpLoot = random->nextFloat() < CAN_PICK_UP_LOOT_CHANCES[level->difficulty];
#endif
if (level->random->nextFloat() < 0.05f)
{
setVillager(true);
}
if (level->random->nextFloat() < 0.05f) {
setVillager(true);
}
// 4J Stu - TODO TU15
// 4J Stu - TODO TU15
#if 0
populateDefaultEquipmentSlots();
populateDefaultEquipmentEnchantments();
@@ -263,121 +227,122 @@ void Zombie::finalizeMobSpawn()
#endif
}
bool Zombie::interact(std::shared_ptr<Player> player)
{
std::shared_ptr<ItemInstance> item = player->getSelectedItem();
bool Zombie::interact(std::shared_ptr<Player> player) {
std::shared_ptr<ItemInstance> item = player->getSelectedItem();
if (item != NULL && item->getItem() == Item::apple_gold && item->getAuxValue() == 0 && isVillager() && hasEffect(MobEffect::weakness))
{
if (!player->abilities.instabuild) item->count--;
if (item->count <= 0)
{
player->inventory->setItem(player->inventory->selected, nullptr);
}
if (item != NULL && item->getItem() == Item::apple_gold &&
item->getAuxValue() == 0 && isVillager() &&
hasEffect(MobEffect::weakness)) {
if (!player->abilities.instabuild) item->count--;
if (item->count <= 0) {
player->inventory->setItem(player->inventory->selected, nullptr);
}
if (!level->isClientSide)
{
startConverting(random->nextInt(VILLAGER_CONVERSION_WAIT_MAX - VILLAGER_CONVERSION_WAIT_MIN + 1) + VILLAGER_CONVERSION_WAIT_MIN);
if (!level->isClientSide) {
startConverting(random->nextInt(VILLAGER_CONVERSION_WAIT_MAX -
VILLAGER_CONVERSION_WAIT_MIN + 1) +
VILLAGER_CONVERSION_WAIT_MIN);
// 4J-JEV, award achievement here, as it is impractical to award when the zombie is actually cured.
player->awardStat(GenericStats::zombieDoctor(),GenericStats::param_zombieDoctor());
}
// 4J-JEV, award achievement here, as it is impractical to award
// when the zombie is actually cured.
player->awardStat(GenericStats::zombieDoctor(),
GenericStats::param_zombieDoctor());
}
return true;
}
return true;
}
return false;
return false;
}
void Zombie::startConverting(int time)
{
villagerConversionTime = time;
getEntityData()->set(DATA_CONVERTING_ID, (uint8_t) 1);
void Zombie::startConverting(int time) {
villagerConversionTime = time;
getEntityData()->set(DATA_CONVERTING_ID, (uint8_t)1);
removeEffect(MobEffect::weakness->id);
addEffect(new MobEffectInstance(MobEffect::damageBoost->id, time, std::min(level->difficulty - 1, 0)));
removeEffect(MobEffect::weakness->id);
addEffect(new MobEffectInstance(MobEffect::damageBoost->id, time,
std::min(level->difficulty - 1, 0)));
level->broadcastEntityEvent(shared_from_this(), EntityEvent::ZOMBIE_CONVERTING);
level->broadcastEntityEvent(shared_from_this(),
EntityEvent::ZOMBIE_CONVERTING);
}
void Zombie::handleEntityEvent(uint8_t id)
{
if (id == EntityEvent::ZOMBIE_CONVERTING)
{
level->playLocalSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_MOB_ZOMBIE_REMEDY, 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);//, false);
}
else
{
Monster::handleEntityEvent(id);
}
void Zombie::handleEntityEvent(uint8_t id) {
if (id == EntityEvent::ZOMBIE_CONVERTING) {
level->playLocalSound(x + 0.5f, y + 0.5f, z + 0.5f,
eSoundType_MOB_ZOMBIE_REMEDY,
1 + random->nextFloat(),
random->nextFloat() * 0.7f + 0.3f); //, false);
} else {
Monster::handleEntityEvent(id);
}
}
bool Zombie::isConverting()
{
return getEntityData()->getByte(DATA_CONVERTING_ID) == (uint8_t) 1;
bool Zombie::isConverting() {
return getEntityData()->getByte(DATA_CONVERTING_ID) == (uint8_t)1;
}
void Zombie::finishConversion()
{
std::shared_ptr<Villager> villager = std::shared_ptr<Villager>(new Villager(level));
villager->copyPosition(shared_from_this());
villager->finalizeMobSpawn();
villager->setRewardPlayersInVillage();
if (isBaby()) villager->setAge(-20 * 60 * 20);
level->removeEntity(shared_from_this());
level->addEntity(villager);
void Zombie::finishConversion() {
std::shared_ptr<Villager> villager =
std::shared_ptr<Villager>(new Villager(level));
villager->copyPosition(shared_from_this());
villager->finalizeMobSpawn();
villager->setRewardPlayersInVillage();
if (isBaby()) villager->setAge(-20 * 60 * 20);
level->removeEntity(shared_from_this());
level->addEntity(villager);
villager->addEffect(new MobEffectInstance(MobEffect::confusion->id, SharedConstants::TICKS_PER_SECOND * 10, 0));
level->levelEvent(nullptr, LevelEvent::SOUND_ZOMBIE_CONVERTED, (int) x, (int) y, (int) z, 0);
villager->addEffect(new MobEffectInstance(
MobEffect::confusion->id, SharedConstants::TICKS_PER_SECOND * 10, 0));
level->levelEvent(nullptr, LevelEvent::SOUND_ZOMBIE_CONVERTED, (int)x,
(int)y, (int)z, 0);
}
int Zombie::getConversionProgress()
{
int amount = 1;
int Zombie::getConversionProgress() {
int amount = 1;
if (random->nextFloat() < 0.01f)
{
int specialBlocksCount = 0;
if (random->nextFloat() < 0.01f) {
int specialBlocksCount = 0;
for (int xx = (int) x - SPECIAL_BLOCK_RADIUS; xx < (int) x + SPECIAL_BLOCK_RADIUS && specialBlocksCount < MAX_SPECIAL_BLOCKS_COUNT; xx++)
{
for (int yy = (int) y - SPECIAL_BLOCK_RADIUS; yy < (int) y + SPECIAL_BLOCK_RADIUS && specialBlocksCount < MAX_SPECIAL_BLOCKS_COUNT; yy++)
{
for (int zz = (int) z - SPECIAL_BLOCK_RADIUS; zz < (int) z + SPECIAL_BLOCK_RADIUS && specialBlocksCount < MAX_SPECIAL_BLOCKS_COUNT; zz++)
{
int tile = level->getTile(xx, yy, zz);
for (int xx = (int)x - SPECIAL_BLOCK_RADIUS;
xx < (int)x + SPECIAL_BLOCK_RADIUS &&
specialBlocksCount < MAX_SPECIAL_BLOCKS_COUNT;
xx++) {
for (int yy = (int)y - SPECIAL_BLOCK_RADIUS;
yy < (int)y + SPECIAL_BLOCK_RADIUS &&
specialBlocksCount < MAX_SPECIAL_BLOCKS_COUNT;
yy++) {
for (int zz = (int)z - SPECIAL_BLOCK_RADIUS;
zz < (int)z + SPECIAL_BLOCK_RADIUS &&
specialBlocksCount < MAX_SPECIAL_BLOCKS_COUNT;
zz++) {
int tile = level->getTile(xx, yy, zz);
if (tile == Tile::ironFence_Id || tile == Tile::bed_Id)
{
if (random->nextFloat() < 0.3f) amount++;
specialBlocksCount++;
}
}
}
}
}
return amount;
if (tile == Tile::ironFence_Id || tile == Tile::bed_Id) {
if (random->nextFloat() < 0.3f) amount++;
specialBlocksCount++;
}
}
}
}
}
return amount;
}
void Zombie::updateSize(bool isBaby)
{
internalSetSize(isBaby ? .5f : 1.0f);
void Zombie::updateSize(bool isBaby) { internalSetSize(isBaby ? .5f : 1.0f); }
void Zombie::setSize(float w, float h) {
bool inited = registeredBBWidth > 0;
registeredBBWidth = w;
registeredBBHeight = h;
if (!inited) {
internalSetSize(1.0f);
}
}
void Zombie::setSize(float w, float h)
{
bool inited = registeredBBWidth > 0;
registeredBBWidth = w;
registeredBBHeight = h;
if (!inited)
{
internalSetSize(1.0f);
}
}
void Zombie::internalSetSize(float scale)
{
PathfinderMob::setSize(registeredBBWidth * scale, registeredBBHeight * scale);
void Zombie::internalSetSize(float scale) {
PathfinderMob::setSize(registeredBBWidth * scale,
registeredBBHeight * scale);
}