chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -13,92 +13,85 @@
#include "../../../Minecraft.Client/Minecraft.h"
#include "../../../Minecraft.Client/Platform/Common/Colours/ColourTable.h"
void Dimension::init(Level *level)
{
void Dimension::init(Level* level) {
this->level = level;
this->levelType = level->getLevelData()->getGenerator();
this->levelType = level->getLevelData()->getGenerator();
init();
updateLightRamp();
}
void Dimension::updateLightRamp()
{
void Dimension::updateLightRamp() {
float ambientLight = 0.00f;
for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++)
{
float v = (1 - i / (float) (Level::MAX_BRIGHTNESS));
brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight;
for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++) {
float v = (1 - i / (float)(Level::MAX_BRIGHTNESS));
brightnessRamp[i] =
((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight;
}
}
void Dimension::init()
{
void Dimension::init() {
#ifdef _OVERRIDE_HEIGHTMAP
// 4J Stu - Added to enable overriding the heightmap from a loaded in data file
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableHeightWaterBiomeOverride))
{
biomeSource = new BiomeSource(level);
}
else
// 4J Stu - Added to enable overriding the heightmap from a loaded in data
// file
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableHeightWaterBiomeOverride)) {
biomeSource = new BiomeSource(level);
} else
#endif
if (level->getLevelData()->getGenerator() == LevelType::lvl_flat)
{
biomeSource = new FixedBiomeSource(Biome::plains, 0.5f, 0.5f);
}
else
{
biomeSource = new BiomeSource(level);
}
if (level->getLevelData()->getGenerator() == LevelType::lvl_flat) {
biomeSource = new FixedBiomeSource(Biome::plains, 0.5f, 0.5f);
} else {
biomeSource = new BiomeSource(level);
}
}
Dimension::Dimension()
{
ultraWarm = false;
hasCeiling = false;
brightnessRamp = new float[Level::MAX_BRIGHTNESS + 1];
id = 0;
Dimension::Dimension() {
ultraWarm = false;
hasCeiling = false;
brightnessRamp = new float[Level::MAX_BRIGHTNESS + 1];
id = 0;
}
Dimension::~Dimension()
{
delete[] brightnessRamp;
Dimension::~Dimension() {
delete[] brightnessRamp;
if(biomeSource != NULL)
delete biomeSource;
if (biomeSource != NULL) delete biomeSource;
}
ChunkSource *Dimension::createRandomLevelSource() const
{
ChunkSource* Dimension::createRandomLevelSource() const {
#ifdef _OVERRIDE_HEIGHTMAP
// 4J Stu - Added to enable overriding the heightmap from a loaded in data file
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableHeightWaterBiomeOverride))
{
return new CustomLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
else
// 4J Stu - Added to enable overriding the heightmap from a loaded in data
// file
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableHeightWaterBiomeOverride)) {
return new CustomLevelSource(
level, level->getSeed(),
level->getLevelData()->isGenerateMapFeatures());
} else
#endif
if (levelType == LevelType::lvl_flat)
{
return new FlatLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
else
{
return new RandomLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
if (levelType == LevelType::lvl_flat) {
return new FlatLevelSource(
level, level->getSeed(),
level->getLevelData()->isGenerateMapFeatures());
} else {
return new RandomLevelSource(
level, level->getSeed(),
level->getLevelData()->isGenerateMapFeatures());
}
}
ChunkSource *Dimension::createFlatLevelSource() const
{
return new FlatLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
ChunkSource* Dimension::createFlatLevelSource() const {
return new FlatLevelSource(level, level->getSeed(),
level->getLevelData()->isGenerateMapFeatures());
}
ChunkStorage *Dimension::createStorage(File dir)
{
return new OldChunkStorage(dir, true);
ChunkStorage* Dimension::createStorage(File dir) {
return new OldChunkStorage(dir, true);
}
bool Dimension::isValidSpawn(int x, int z) const
{
bool Dimension::isValidSpawn(int x, int z) const {
int topTile = level->getTopTile(x, z);
if (topTile != Tile::grass_Id) return false;
@@ -106,50 +99,47 @@ bool Dimension::isValidSpawn(int x, int z) const
return true;
}
float Dimension::getTimeOfDay(__int64 time, float a) const
{
int dayStep = (int) (time % Level::TICKS_PER_DAY);
float Dimension::getTimeOfDay(__int64 time, float a) const {
int dayStep = (int)(time % Level::TICKS_PER_DAY);
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
if (td < 0) td += 1;
if (td > 1) td -= 1;
float tdo = td;
td = 1 - (float) ((cos(td * PI) + 1) / 2);
td = 1 - (float)((cos(td * PI) + 1) / 2);
td = tdo + (td - tdo) / 3.0f;
return td;
}
int Dimension::getMoonPhase(__int64 time, float a) const
{
return ((int) (time / Level::TICKS_PER_DAY)) % 8;
int Dimension::getMoonPhase(__int64 time, float a) const {
return ((int)(time / Level::TICKS_PER_DAY)) % 8;
}
bool Dimension::isNaturalDimension()
{
return true;
}
bool Dimension::isNaturalDimension() { return true; }
float *Dimension::getSunriseColor(float td, float a)
{
unsigned int clr1 = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Sky_Dawn_Dark ); // 0xB23333
double r1 = ( (clr1>>16)&0xFF )/255.0f, g1 = ( (clr1>>8)&0xFF )/255.0, b1 = ( clr1&0xFF )/255.0;
float* Dimension::getSunriseColor(float td, float a) {
unsigned int clr1 = Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Sky_Dawn_Dark); // 0xB23333
double r1 = ((clr1 >> 16) & 0xFF) / 255.0f,
g1 = ((clr1 >> 8) & 0xFF) / 255.0, b1 = (clr1 & 0xFF) / 255.0;
unsigned int clr2 = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Sky_Dawn_Bright ); // 0xFFE533
double r2 = ( (clr2>>16)&0xFF )/255.0f, g2 = ( (clr2>>8)&0xFF )/255.0, b2 = ( clr2&0xFF )/255.0;
unsigned int clr2 = Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Sky_Dawn_Bright); // 0xFFE533
double r2 = ((clr2 >> 16) & 0xFF) / 255.0f,
g2 = ((clr2 >> 8) & 0xFF) / 255.0, b2 = (clr2 & 0xFF) / 255.0;
float span = 0.4f;
float tt = Mth::cos(td * PI * 2) - 0.0f;
float mid = -0.0f;
if (tt >= mid - span && tt <= mid + span)
{
if (tt >= mid - span && tt <= mid + span) {
float aa = ((tt - mid) / span) * 0.5f + 0.5f;
float mix = 1 - (((1 - sin(aa * PI))) * 0.99f);
mix = mix * mix;
//sunriseCol[0] = (aa * 0.3f + 0.7f);
//sunriseCol[1] = (aa * aa * 0.7f + 0.2f);
//sunriseCol[2] = (aa * aa * 0.0f + 0.2f);
sunriseCol[0] = (aa * (r2-r1) + r1);
sunriseCol[1] = (aa * (g2-g1) + g1);
sunriseCol[2] = (aa * (b2-b1) + b1);
// sunriseCol[0] = (aa * 0.3f + 0.7f);
// sunriseCol[1] = (aa * aa * 0.7f + 0.2f);
// sunriseCol[2] = (aa * aa * 0.0f + 0.2f);
sunriseCol[0] = (aa * (r2 - r1) + r1);
sunriseCol[1] = (aa * (g2 - g1) + g1);
sunriseCol[2] = (aa * (b2 - b1) + b1);
sunriseCol[3] = mix;
return sunriseCol;
}
@@ -157,13 +147,14 @@ float *Dimension::getSunriseColor(float td, float a)
return NULL;
}
Vec3 *Dimension::getFogColor(float td, float a) const
{
Vec3* Dimension::getFogColor(float td, float a) const {
float br = Mth::cos(td * PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f;
if (br > 1.0f) br = 1.0f;
unsigned int baseFogColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Default_Fog_Colour );
unsigned int baseFogColour =
Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Default_Fog_Colour);
float r = ((baseFogColour >> 16) & 0xff) / 255.0f;
float g = ((baseFogColour >> 8) & 0xff) / 255.0f;
float b = ((baseFogColour) & 0xff) / 255.0f;
@@ -174,13 +165,9 @@ Vec3 *Dimension::getFogColor(float td, float a) const
return Vec3::newTemp(r, g, b);
}
bool Dimension::mayRespawn() const
{
return true;
}
bool Dimension::mayRespawn() const { return true; }
Dimension *Dimension::getNew(int id)
{
Dimension* Dimension::getNew(int id) {
if (id == -1) return new HellDimension();
if (id == 0) return new NormalDimension();
if (id == 1) return new TheEndDimension();
@@ -188,56 +175,35 @@ Dimension *Dimension::getNew(int id)
return NULL;
}
float Dimension::getCloudHeight()
{
return (float)Level::genDepth;
float Dimension::getCloudHeight() { return (float)Level::genDepth; }
bool Dimension::hasGround() { return true; }
Pos* Dimension::getSpawnPos() { return NULL; }
int Dimension::getSpawnYPosition() {
if (levelType == LevelType::lvl_flat) {
return 4;
}
return Level::genDepth / 2;
}
bool Dimension::hasGround()
{
return true;
bool Dimension::hasBedrockFog() {
// 4J-PB - turn off bedrock fog if the host player doesn't want it
if (app.GetGameHostOption(eGameHostOption_BedrockFog) == 0) {
return false;
}
return (levelType != LevelType::lvl_flat && !hasCeiling);
}
Pos *Dimension::getSpawnPos()
{
return NULL;
double Dimension::getClearColorScale() {
if (levelType == LevelType::lvl_flat) {
return 1.0;
}
return 1.0 / 32.0;
}
int Dimension::getSpawnYPosition()
{
if (levelType == LevelType::lvl_flat)
{
return 4;
}
return Level::genDepth / 2;
}
bool Dimension::isFoggyAt(int x, int z) { return false; }
bool Dimension::hasBedrockFog()
{
// 4J-PB - turn off bedrock fog if the host player doesn't want it
if(app.GetGameHostOption(eGameHostOption_BedrockFog)==0)
{
return false;
}
return (levelType != LevelType::lvl_flat && !hasCeiling);
}
double Dimension::getClearColorScale()
{
if (levelType == LevelType::lvl_flat)
{
return 1.0;
}
return 1.0 / 32.0;
}
bool Dimension::isFoggyAt(int x, int z)
{
return false;
}
int Dimension::getXZSize()
{
return level->getLevelData()->getXZSize();
}
int Dimension::getXZSize() { return level->getLevelData()->getXZSize(); }