chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -4,219 +4,163 @@
#include "../Headers/net.minecraft.world.phys.h"
#include "EmptyLevelChunk.h"
EmptyLevelChunk::EmptyLevelChunk(Level *level, int x, int z) : LevelChunk(level,x,z)
{
dontSave = true;
// Set this as fully post-processed, so we don't try and run post-processing on any edge chunks that will overlap into real chunks
terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours | LevelChunk::sTerrainPostPostProcessed;
EmptyLevelChunk::EmptyLevelChunk(Level* level, int x, int z)
: LevelChunk(level, x, z) {
dontSave = true;
// Set this as fully post-processed, so we don't try and run post-processing
// on any edge chunks that will overlap into real chunks
terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours |
LevelChunk::sTerrainPostPostProcessed;
}
EmptyLevelChunk::EmptyLevelChunk(Level *level, byteArray blocks, int x, int z): LevelChunk(level,blocks,x,z)
{
dontSave = true;
delete [] blocks.data;
// Set this as fully post-processed, so we don't try and run post-processing on any edge chunks that will overlap into real chunks
terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours | LevelChunk::sTerrainPostPostProcessed;
EmptyLevelChunk::EmptyLevelChunk(Level* level, byteArray blocks, int x, int z)
: LevelChunk(level, blocks, x, z) {
dontSave = true;
delete[] blocks.data;
// Set this as fully post-processed, so we don't try and run post-processing
// on any edge chunks that will overlap into real chunks
terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours |
LevelChunk::sTerrainPostPostProcessed;
}
bool EmptyLevelChunk::isAt(int x, int z)
{
return x == this->x && z == this->z;
bool EmptyLevelChunk::isAt(int x, int z) {
return x == this->x && z == this->z;
}
int EmptyLevelChunk::getHeightmap(int x, int z)
{
return 0;
int EmptyLevelChunk::getHeightmap(int x, int z) { return 0; }
void EmptyLevelChunk::recalcBlockLights() {}
void EmptyLevelChunk::recalcHeightmapOnly() {}
void EmptyLevelChunk::recalcHeightmap() {}
void EmptyLevelChunk::lightLava() {}
int EmptyLevelChunk::getTile(int x, int y, int z) { return 0; }
bool EmptyLevelChunk::setTileAndData(int x, int y, int z, int _tile,
int _data) {
return true;
}
void EmptyLevelChunk::recalcBlockLights()
{
bool EmptyLevelChunk::setTile(int x, int y, int z, int _tile) { return true; }
int EmptyLevelChunk::getData(int x, int y, int z) { return 0; }
bool EmptyLevelChunk::setData(int x, int y, int z, int val, int mask,
bool* maskedBitsChanged) {
*maskedBitsChanged = true;
return false;
}
void EmptyLevelChunk::recalcHeightmapOnly()
{
}
void EmptyLevelChunk::recalcHeightmap()
{
}
void EmptyLevelChunk::lightLava()
{
}
int EmptyLevelChunk::getTile(int x, int y, int z)
{
return 0;
}
bool EmptyLevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data)
{
return true;
}
bool EmptyLevelChunk::setTile(int x, int y, int z, int _tile)
{
return true;
}
int EmptyLevelChunk::getData(int x, int y, int z)
{
return 0;
}
bool EmptyLevelChunk::setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged)
{
*maskedBitsChanged = true;
return false;
}
int EmptyLevelChunk::getBrightness(LightLayer::variety layer, int x, int y, int z)
{
return 0;
int EmptyLevelChunk::getBrightness(LightLayer::variety layer, int x, int y,
int z) {
return 0;
}
// 4J added
void EmptyLevelChunk::getNeighbourBrightnesses(int *brightnesses, LightLayer::variety layer, int x, int y, int z)
{
for(int i = 0; i < 6; i++ )
{
brightnesses[i] = 0;
}
void EmptyLevelChunk::getNeighbourBrightnesses(int* brightnesses,
LightLayer::variety layer, int x,
int y, int z) {
for (int i = 0; i < 6; i++) {
brightnesses[i] = 0;
}
}
void EmptyLevelChunk::setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness)
{
void EmptyLevelChunk::setBrightness(LightLayer::variety layer, int x, int y,
int z, int brightness) {}
int EmptyLevelChunk::getRawBrightness(int x, int y, int z, int skyDampen) {
return 0;
}
int EmptyLevelChunk::getRawBrightness(int x, int y, int z, int skyDampen)
{
return 0;
void EmptyLevelChunk::addEntity(std::shared_ptr<Entity> e) {}
void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e) {}
void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc) {}
bool EmptyLevelChunk::isSkyLit(int x, int y, int z) { return false; }
void EmptyLevelChunk::skyBrightnessChanged() {}
std::shared_ptr<TileEntity> EmptyLevelChunk::getTileEntity(int x, int y,
int z) {
return std::shared_ptr<TileEntity>();
}
void EmptyLevelChunk::addEntity(std::shared_ptr<Entity> e)
{
}
void EmptyLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te) {}
void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e)
{
}
void EmptyLevelChunk::setTileEntity(int x, int y, int z,
std::shared_ptr<TileEntity> tileEntity) {}
void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc)
{
}
void EmptyLevelChunk::removeTileEntity(int x, int y, int z) {}
bool EmptyLevelChunk::isSkyLit(int x, int y, int z)
{
return false;
}
void EmptyLevelChunk::load() {}
void EmptyLevelChunk::skyBrightnessChanged()
{
}
void EmptyLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
{}
std::shared_ptr<TileEntity> EmptyLevelChunk::getTileEntity(int x, int y, int z)
{
return std::shared_ptr<TileEntity>();
}
void EmptyLevelChunk::markUnsaved() {}
void EmptyLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te)
{
}
void EmptyLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb,
std::vector<std::shared_ptr<Entity> >& es) {}
void EmptyLevelChunk::setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity)
{
}
void EmptyLevelChunk::getEntitiesOfClass(
const std::type_info& ec, AABB bb,
std::vector<std::shared_ptr<Entity> >& es) {}
void EmptyLevelChunk::removeTileEntity(int x, int y, int z)
{
}
int EmptyLevelChunk::countEntities() { return 0; }
void EmptyLevelChunk::load()
{
}
bool EmptyLevelChunk::shouldSave(bool force) { return false; }
void EmptyLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
{
}
void EmptyLevelChunk::setBlocks(byteArray newBlocks, int sub) {}
void EmptyLevelChunk::markUnsaved()
{
}
void EmptyLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb, std::vector<std::shared_ptr<Entity> > &es)
{
}
void EmptyLevelChunk::getEntitiesOfClass(const std::type_info& ec, AABB bb, std::vector<std::shared_ptr<Entity> > &es)
{
}
int EmptyLevelChunk::countEntities()
{
return 0;
}
bool EmptyLevelChunk::shouldSave(bool force)
{
return false;
}
void EmptyLevelChunk::setBlocks(byteArray newBlocks, int sub)
{
}
int EmptyLevelChunk::getBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/)
{
int EmptyLevelChunk::getBlocksAndData(byteArray data, int x0, int y0, int z0,
int x1, int y1, int z1, int p,
bool includeLighting /* = true*/) {
int xs = x1 - x0;
int ys = y1 - y0;
int zs = z1 - z0;
int s = xs * ys * zs;
int len;
if( includeLighting )
{
len = s + s / 2 * 3;
}
else
{
len = s + s / 2;
}
if (includeLighting) {
len = s + s / 2 * 3;
} else {
len = s + s / 2;
}
Arrays::fill(data, p, p + len, (uint8_t) 0);
Arrays::fill(data, p, p + len, (uint8_t)0);
return len;
}
int EmptyLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/)
{
int EmptyLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0,
int x1, int y1, int z1, int p,
bool includeLighting /* = true*/) {
int xs = x1 - x0;
int ys = y1 - y0;
int zs = z1 - z0;
int s = xs * ys * zs;
if( includeLighting )
{
return s + s / 2 * 3;
}
else
{
return s + s / 2;
}
if (includeLighting) {
return s + s / 2 * 3;
} else {
return s + s / 2;
}
}
bool EmptyLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p)
{
return false;
bool EmptyLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0,
int z0, int x1, int y1, int z1,
int p) {
return false;
}
Random *EmptyLevelChunk::getRandom(__int64 l)
{
return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l);
}
bool EmptyLevelChunk::isEmpty()
{
return true;
Random* EmptyLevelChunk::getRandom(__int64 l) {
return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 +
z * z * 4392871l + z * 389711) ^
l);
}
bool EmptyLevelChunk::isEmpty() { return true; }