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chore: format Minecraft.World
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@@ -4,219 +4,163 @@
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#include "../Headers/net.minecraft.world.phys.h"
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#include "EmptyLevelChunk.h"
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EmptyLevelChunk::EmptyLevelChunk(Level *level, int x, int z) : LevelChunk(level,x,z)
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{
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dontSave = true;
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// Set this as fully post-processed, so we don't try and run post-processing on any edge chunks that will overlap into real chunks
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terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours | LevelChunk::sTerrainPostPostProcessed;
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EmptyLevelChunk::EmptyLevelChunk(Level* level, int x, int z)
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: LevelChunk(level, x, z) {
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dontSave = true;
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// Set this as fully post-processed, so we don't try and run post-processing
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// on any edge chunks that will overlap into real chunks
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terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours |
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LevelChunk::sTerrainPostPostProcessed;
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}
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EmptyLevelChunk::EmptyLevelChunk(Level *level, byteArray blocks, int x, int z): LevelChunk(level,blocks,x,z)
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{
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dontSave = true;
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delete [] blocks.data;
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// Set this as fully post-processed, so we don't try and run post-processing on any edge chunks that will overlap into real chunks
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terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours | LevelChunk::sTerrainPostPostProcessed;
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EmptyLevelChunk::EmptyLevelChunk(Level* level, byteArray blocks, int x, int z)
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: LevelChunk(level, blocks, x, z) {
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dontSave = true;
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delete[] blocks.data;
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// Set this as fully post-processed, so we don't try and run post-processing
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// on any edge chunks that will overlap into real chunks
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terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours |
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LevelChunk::sTerrainPostPostProcessed;
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}
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bool EmptyLevelChunk::isAt(int x, int z)
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{
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return x == this->x && z == this->z;
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bool EmptyLevelChunk::isAt(int x, int z) {
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return x == this->x && z == this->z;
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}
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int EmptyLevelChunk::getHeightmap(int x, int z)
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{
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return 0;
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int EmptyLevelChunk::getHeightmap(int x, int z) { return 0; }
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void EmptyLevelChunk::recalcBlockLights() {}
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void EmptyLevelChunk::recalcHeightmapOnly() {}
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void EmptyLevelChunk::recalcHeightmap() {}
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void EmptyLevelChunk::lightLava() {}
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int EmptyLevelChunk::getTile(int x, int y, int z) { return 0; }
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bool EmptyLevelChunk::setTileAndData(int x, int y, int z, int _tile,
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int _data) {
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return true;
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}
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void EmptyLevelChunk::recalcBlockLights()
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{
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bool EmptyLevelChunk::setTile(int x, int y, int z, int _tile) { return true; }
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int EmptyLevelChunk::getData(int x, int y, int z) { return 0; }
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bool EmptyLevelChunk::setData(int x, int y, int z, int val, int mask,
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bool* maskedBitsChanged) {
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*maskedBitsChanged = true;
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return false;
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}
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void EmptyLevelChunk::recalcHeightmapOnly()
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{
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}
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void EmptyLevelChunk::recalcHeightmap()
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{
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}
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void EmptyLevelChunk::lightLava()
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{
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}
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int EmptyLevelChunk::getTile(int x, int y, int z)
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{
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return 0;
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}
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bool EmptyLevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data)
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{
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return true;
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}
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bool EmptyLevelChunk::setTile(int x, int y, int z, int _tile)
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{
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return true;
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}
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int EmptyLevelChunk::getData(int x, int y, int z)
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{
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return 0;
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}
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bool EmptyLevelChunk::setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged)
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{
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*maskedBitsChanged = true;
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return false;
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}
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int EmptyLevelChunk::getBrightness(LightLayer::variety layer, int x, int y, int z)
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{
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return 0;
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int EmptyLevelChunk::getBrightness(LightLayer::variety layer, int x, int y,
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int z) {
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return 0;
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}
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// 4J added
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void EmptyLevelChunk::getNeighbourBrightnesses(int *brightnesses, LightLayer::variety layer, int x, int y, int z)
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{
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for(int i = 0; i < 6; i++ )
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{
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brightnesses[i] = 0;
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}
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void EmptyLevelChunk::getNeighbourBrightnesses(int* brightnesses,
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LightLayer::variety layer, int x,
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int y, int z) {
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for (int i = 0; i < 6; i++) {
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brightnesses[i] = 0;
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}
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}
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void EmptyLevelChunk::setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness)
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{
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void EmptyLevelChunk::setBrightness(LightLayer::variety layer, int x, int y,
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int z, int brightness) {}
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int EmptyLevelChunk::getRawBrightness(int x, int y, int z, int skyDampen) {
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return 0;
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}
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int EmptyLevelChunk::getRawBrightness(int x, int y, int z, int skyDampen)
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{
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return 0;
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void EmptyLevelChunk::addEntity(std::shared_ptr<Entity> e) {}
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void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e) {}
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void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc) {}
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bool EmptyLevelChunk::isSkyLit(int x, int y, int z) { return false; }
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void EmptyLevelChunk::skyBrightnessChanged() {}
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std::shared_ptr<TileEntity> EmptyLevelChunk::getTileEntity(int x, int y,
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int z) {
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return std::shared_ptr<TileEntity>();
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}
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void EmptyLevelChunk::addEntity(std::shared_ptr<Entity> e)
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{
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}
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void EmptyLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te) {}
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void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e)
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{
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}
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void EmptyLevelChunk::setTileEntity(int x, int y, int z,
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std::shared_ptr<TileEntity> tileEntity) {}
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void EmptyLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc)
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{
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}
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void EmptyLevelChunk::removeTileEntity(int x, int y, int z) {}
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bool EmptyLevelChunk::isSkyLit(int x, int y, int z)
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{
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return false;
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}
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void EmptyLevelChunk::load() {}
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void EmptyLevelChunk::skyBrightnessChanged()
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{
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}
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void EmptyLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
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{}
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std::shared_ptr<TileEntity> EmptyLevelChunk::getTileEntity(int x, int y, int z)
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{
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return std::shared_ptr<TileEntity>();
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}
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void EmptyLevelChunk::markUnsaved() {}
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void EmptyLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te)
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{
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}
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void EmptyLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb,
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std::vector<std::shared_ptr<Entity> >& es) {}
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void EmptyLevelChunk::setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity)
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{
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}
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void EmptyLevelChunk::getEntitiesOfClass(
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const std::type_info& ec, AABB bb,
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std::vector<std::shared_ptr<Entity> >& es) {}
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void EmptyLevelChunk::removeTileEntity(int x, int y, int z)
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{
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}
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int EmptyLevelChunk::countEntities() { return 0; }
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void EmptyLevelChunk::load()
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{
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}
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bool EmptyLevelChunk::shouldSave(bool force) { return false; }
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void EmptyLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
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{
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}
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void EmptyLevelChunk::setBlocks(byteArray newBlocks, int sub) {}
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void EmptyLevelChunk::markUnsaved()
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{
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}
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void EmptyLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb, std::vector<std::shared_ptr<Entity> > &es)
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{
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}
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void EmptyLevelChunk::getEntitiesOfClass(const std::type_info& ec, AABB bb, std::vector<std::shared_ptr<Entity> > &es)
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{
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}
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int EmptyLevelChunk::countEntities()
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{
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return 0;
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}
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bool EmptyLevelChunk::shouldSave(bool force)
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{
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return false;
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}
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void EmptyLevelChunk::setBlocks(byteArray newBlocks, int sub)
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{
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}
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int EmptyLevelChunk::getBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/)
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{
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int EmptyLevelChunk::getBlocksAndData(byteArray data, int x0, int y0, int z0,
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int x1, int y1, int z1, int p,
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bool includeLighting /* = true*/) {
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int xs = x1 - x0;
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int ys = y1 - y0;
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int zs = z1 - z0;
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int s = xs * ys * zs;
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int len;
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if( includeLighting )
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{
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len = s + s / 2 * 3;
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}
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else
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{
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len = s + s / 2;
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}
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if (includeLighting) {
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len = s + s / 2 * 3;
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} else {
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len = s + s / 2;
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}
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Arrays::fill(data, p, p + len, (uint8_t) 0);
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Arrays::fill(data, p, p + len, (uint8_t)0);
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return len;
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}
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int EmptyLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/)
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{
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int EmptyLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0,
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int x1, int y1, int z1, int p,
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bool includeLighting /* = true*/) {
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int xs = x1 - x0;
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int ys = y1 - y0;
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int zs = z1 - z0;
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int s = xs * ys * zs;
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if( includeLighting )
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{
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return s + s / 2 * 3;
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}
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else
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{
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return s + s / 2;
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}
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if (includeLighting) {
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return s + s / 2 * 3;
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} else {
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return s + s / 2;
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}
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}
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bool EmptyLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p)
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{
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return false;
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bool EmptyLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0,
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int z0, int x1, int y1, int z1,
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int p) {
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return false;
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}
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Random *EmptyLevelChunk::getRandom(__int64 l)
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{
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return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l);
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}
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bool EmptyLevelChunk::isEmpty()
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{
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return true;
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Random* EmptyLevelChunk::getRandom(__int64 l) {
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return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 +
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z * z * 4392871l + z * 389711) ^
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l);
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}
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bool EmptyLevelChunk::isEmpty() { return true; }
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