mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-05-23 11:36:36 +00:00
chore: format Minecraft.World
This commit is contained in:
@@ -6,43 +6,33 @@
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#include "Storage/LevelType.h"
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#include "Storage/LevelSettings.h"
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LevelData::LevelData()
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{
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}
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LevelData::LevelData() {}
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LevelData::LevelData(CompoundTag *tag)
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{
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LevelData::LevelData(CompoundTag* tag) {
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seed = tag->getLong(L"RandomSeed");
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m_pGenerator = LevelType::lvl_normal;
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if (tag->contains(L"generatorName"))
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{
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std::wstring generatorName = tag->getString(L"generatorName");
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m_pGenerator = LevelType::getLevelType(generatorName);
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if (m_pGenerator == NULL)
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{
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m_pGenerator = LevelType::lvl_normal;
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}
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else if (m_pGenerator->hasReplacement())
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{
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int generatorVersion = 0;
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if (tag->contains(L"generatorVersion"))
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{
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generatorVersion = tag->getInt(L"generatorVersion");
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}
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m_pGenerator = m_pGenerator->getReplacementForVersion(generatorVersion);
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}
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}
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m_pGenerator = LevelType::lvl_normal;
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if (tag->contains(L"generatorName")) {
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std::wstring generatorName = tag->getString(L"generatorName");
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m_pGenerator = LevelType::getLevelType(generatorName);
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if (m_pGenerator == NULL) {
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m_pGenerator = LevelType::lvl_normal;
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} else if (m_pGenerator->hasReplacement()) {
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int generatorVersion = 0;
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if (tag->contains(L"generatorVersion")) {
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generatorVersion = tag->getInt(L"generatorVersion");
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}
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m_pGenerator =
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m_pGenerator->getReplacementForVersion(generatorVersion);
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}
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}
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gameType = GameType::byId(tag->getInt(L"GameType"));
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if (tag->contains(L"MapFeatures"))
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{
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generateMapFeatures = tag->getBoolean(L"MapFeatures");
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gameType = GameType::byId(tag->getInt(L"GameType"));
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if (tag->contains(L"MapFeatures")) {
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generateMapFeatures = tag->getBoolean(L"MapFeatures");
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} else {
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generateMapFeatures = true;
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}
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else
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{
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generateMapFeatures = true;
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}
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spawnBonusChest = tag->getBoolean(L"spawnBonusChest");
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spawnBonusChest = tag->getBoolean(L"spawnBonusChest");
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xSpawn = tag->getInt(L"SpawnX");
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ySpawn = tag->getInt(L"SpawnY");
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@@ -56,158 +46,155 @@ LevelData::LevelData(CompoundTag *tag)
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raining = tag->getBoolean(L"raining");
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thunderTime = tag->getInt(L"thunderTime");
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thundering = tag->getBoolean(L"thundering");
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hardcore = tag->getBoolean(L"hardcore");
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hardcore = tag->getBoolean(L"hardcore");
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if (tag->contains(L"initialized"))
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{
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initialized = tag->getBoolean(L"initialized");
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}
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else
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{
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initialized = true;
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}
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if (tag->contains(L"allowCommands"))
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{
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allowCommands = tag->getBoolean(L"allowCommands");
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}
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else
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{
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allowCommands = gameType == GameType::CREATIVE;
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}
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newSeaLevel = tag->getBoolean(L"newSeaLevel"); // 4J added - only use new sea level for newly created maps. This read defaults to false. (sea level changes in 1.8.2)
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hasBeenInCreative = tag->getBoolean(L"hasBeenInCreative"); // 4J added so we can not award achievements to levels modified in creative
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// 4J added - for stronghold position
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bStronghold = tag->getBoolean(L"hasStronghold");
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if(bStronghold==false)
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{
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// we need to generate the position
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xStronghold=yStronghold=zStronghold=0;
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}
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else
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{
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xStronghold = tag->getInt(L"StrongholdX");
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yStronghold = tag->getInt(L"StrongholdY");
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zStronghold = tag->getInt(L"StrongholdZ");
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}
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// 4J added - for stronghold end portal position
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bStrongholdEndPortal = tag->getBoolean(L"hasStrongholdEndPortal");
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if(bStrongholdEndPortal==false)
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{
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// we need to generate the position
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xStrongholdEndPortal=zStrongholdEndPortal=0;
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}
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else
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{
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xStrongholdEndPortal = tag->getInt(L"StrongholdEndPortalX");
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zStrongholdEndPortal = tag->getInt(L"StrongholdEndPortalZ");
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}
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// 4J Added
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m_xzSize = tag->getInt(L"XZSize");
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m_hellScale = tag->getInt(L"HellScale");
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m_xzSize = std::min(m_xzSize,LEVEL_MAX_WIDTH);
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m_xzSize = std::max(m_xzSize,LEVEL_MIN_WIDTH);
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m_hellScale = std::min(m_hellScale,HELL_LEVEL_MAX_SCALE);
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m_hellScale = std::max(m_hellScale,HELL_LEVEL_MIN_SCALE);
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int hellXZSize = m_xzSize / m_hellScale;
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while(hellXZSize > HELL_LEVEL_MAX_WIDTH && m_hellScale < HELL_LEVEL_MAX_SCALE)
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{
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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/* 4J - we don't store this anymore
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if (tag->contains(L"Player"))
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{
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loadedPlayerTag = tag->getCompound(L"Player");
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dimension = loadedPlayerTag->getInt(L"Dimension");
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if (tag->contains(L"initialized")) {
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initialized = tag->getBoolean(L"initialized");
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} else {
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initialized = true;
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}
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else
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{
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this->loadedPlayerTag = NULL;
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}
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*/
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dimension = 0;
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if (tag->contains(L"allowCommands")) {
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allowCommands = tag->getBoolean(L"allowCommands");
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} else {
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allowCommands = gameType == GameType::CREATIVE;
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}
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newSeaLevel = tag->getBoolean(
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L"newSeaLevel"); // 4J added - only use new sea level for newly created
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// maps. This read defaults to false. (sea level
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// changes in 1.8.2)
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hasBeenInCreative = tag->getBoolean(
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L"hasBeenInCreative"); // 4J added so we can not award achievements to
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// levels modified in creative
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// 4J added - for stronghold position
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bStronghold = tag->getBoolean(L"hasStronghold");
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if (bStronghold == false) {
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// we need to generate the position
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xStronghold = yStronghold = zStronghold = 0;
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} else {
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xStronghold = tag->getInt(L"StrongholdX");
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yStronghold = tag->getInt(L"StrongholdY");
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zStronghold = tag->getInt(L"StrongholdZ");
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}
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// 4J added - for stronghold end portal position
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bStrongholdEndPortal = tag->getBoolean(L"hasStrongholdEndPortal");
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if (bStrongholdEndPortal == false) {
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// we need to generate the position
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xStrongholdEndPortal = zStrongholdEndPortal = 0;
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} else {
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xStrongholdEndPortal = tag->getInt(L"StrongholdEndPortalX");
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zStrongholdEndPortal = tag->getInt(L"StrongholdEndPortalZ");
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}
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// 4J Added
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m_xzSize = tag->getInt(L"XZSize");
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m_hellScale = tag->getInt(L"HellScale");
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m_xzSize = std::min(m_xzSize, LEVEL_MAX_WIDTH);
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m_xzSize = std::max(m_xzSize, LEVEL_MIN_WIDTH);
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m_hellScale = std::min(m_hellScale, HELL_LEVEL_MAX_SCALE);
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m_hellScale = std::max(m_hellScale, HELL_LEVEL_MIN_SCALE);
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int hellXZSize = m_xzSize / m_hellScale;
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while (hellXZSize > HELL_LEVEL_MAX_WIDTH &&
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m_hellScale < HELL_LEVEL_MAX_SCALE) {
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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/* 4J - we don't store this anymore
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if (tag->contains(L"Player"))
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{
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loadedPlayerTag = tag->getCompound(L"Player");
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dimension = loadedPlayerTag->getInt(L"Dimension");
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}
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else
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{
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this->loadedPlayerTag = NULL;
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}
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*/
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dimension = 0;
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}
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LevelData::LevelData(LevelSettings *levelSettings, const std::wstring& levelName)
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{
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LevelData::LevelData(LevelSettings* levelSettings,
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const std::wstring& levelName) {
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this->seed = levelSettings->getSeed();
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this->gameType = levelSettings->getGameType();
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this->generateMapFeatures = levelSettings->isGenerateMapFeatures();
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this->spawnBonusChest = levelSettings->hasStartingBonusItems();
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this->spawnBonusChest = levelSettings->hasStartingBonusItems();
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this->levelName = levelName;
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this->m_pGenerator = levelSettings->getLevelType();
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this->hardcore = levelSettings->isHardcore();
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this->m_pGenerator = levelSettings->getLevelType();
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this->hardcore = levelSettings->isHardcore();
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// 4J Stu - Default initers
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// 4J Stu - Default initers
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this->xSpawn = 0;
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this->ySpawn = 0;
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this->zSpawn = 0;
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this->time = -1; // 4J-JEV: Edited: To know when this is uninitialized.
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this->time = -1; // 4J-JEV: Edited: To know when this is uninitialized.
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this->lastPlayed = 0;
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this->sizeOnDisk = 0;
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// this->loadedPlayerTag = NULL; // 4J - we don't store this anymore
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// this->loadedPlayerTag = NULL; // 4J - we don't store this anymore
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this->dimension = 0;
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this->version = 0;
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this->rainTime = 0;
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this->raining = false;
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this->thunderTime = 0;
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this->thundering = false;
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this->allowCommands = levelSettings->getAllowCommands();
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this->initialized = false;
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this->newSeaLevel = levelSettings->useNewSeaLevel(); // 4J added - only use new sea level for newly created maps (sea level changes in 1.8.2)
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this->hasBeenInCreative = levelSettings->getGameType() == GameType::CREATIVE; // 4J added
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this->allowCommands = levelSettings->getAllowCommands();
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this->initialized = false;
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this->newSeaLevel =
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levelSettings
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->useNewSeaLevel(); // 4J added - only use new sea level for newly
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// created maps (sea level changes in 1.8.2)
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this->hasBeenInCreative =
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levelSettings->getGameType() == GameType::CREATIVE; // 4J added
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// 4J-PB for the stronghold position
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this->bStronghold=false;
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this->xStronghold = 0;
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this->yStronghold = 0;
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this->zStronghold = 0;
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// 4J-PB for the stronghold position
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this->bStronghold = false;
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this->xStronghold = 0;
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this->yStronghold = 0;
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this->zStronghold = 0;
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this->xStrongholdEndPortal = 0;
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this->zStrongholdEndPortal = 0;
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this->bStrongholdEndPortal = false;
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m_xzSize = levelSettings->getXZSize();
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m_hellScale = levelSettings->getHellScale();
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m_xzSize = std::min(m_xzSize,LEVEL_MAX_WIDTH);
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m_xzSize = std::max(m_xzSize,LEVEL_MIN_WIDTH);
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this->xStrongholdEndPortal = 0;
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this->zStrongholdEndPortal = 0;
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this->bStrongholdEndPortal = false;
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m_xzSize = levelSettings->getXZSize();
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m_hellScale = levelSettings->getHellScale();
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m_hellScale = std::min(m_hellScale,HELL_LEVEL_MAX_SCALE);
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m_hellScale = std::max(m_hellScale,HELL_LEVEL_MIN_SCALE);
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m_xzSize = std::min(m_xzSize, LEVEL_MAX_WIDTH);
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m_xzSize = std::max(m_xzSize, LEVEL_MIN_WIDTH);
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int hellXZSize = m_xzSize / m_hellScale;
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while(hellXZSize > HELL_LEVEL_MAX_WIDTH && m_hellScale < HELL_LEVEL_MAX_SCALE)
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{
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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m_hellScale = std::min(m_hellScale, HELL_LEVEL_MAX_SCALE);
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m_hellScale = std::max(m_hellScale, HELL_LEVEL_MIN_SCALE);
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int hellXZSize = m_xzSize / m_hellScale;
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while (hellXZSize > HELL_LEVEL_MAX_WIDTH &&
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m_hellScale < HELL_LEVEL_MAX_SCALE) {
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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}
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LevelData::LevelData(LevelData *copy)
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{
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LevelData::LevelData(LevelData* copy) {
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this->seed = copy->seed;
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this->m_pGenerator = copy->m_pGenerator;
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this->m_pGenerator = copy->m_pGenerator;
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this->gameType = copy->gameType;
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this->generateMapFeatures = copy->generateMapFeatures;
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this->spawnBonusChest = copy->spawnBonusChest;
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this->spawnBonusChest = copy->spawnBonusChest;
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this->xSpawn = copy->xSpawn;
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this->ySpawn = copy->ySpawn;
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this->zSpawn = copy->zSpawn;
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this->time = copy->time;
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this->lastPlayed = copy->lastPlayed;
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this->sizeOnDisk = copy->sizeOnDisk;
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// this->loadedPlayerTag = copy->loadedPlayerTag; // 4J - we don't store this anymore
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// this->loadedPlayerTag = copy->loadedPlayerTag; // 4J -
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// we don't store this anymore
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this->dimension = copy->dimension;
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this->levelName = copy->levelName;
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this->version = copy->version;
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@@ -215,48 +202,46 @@ LevelData::LevelData(LevelData *copy)
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this->raining = copy->raining;
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this->thunderTime = copy->thunderTime;
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this->thundering = copy->thundering;
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this->hardcore = copy->hardcore;
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this->allowCommands = copy->allowCommands;
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this->initialized = copy->initialized;
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this->newSeaLevel = copy->newSeaLevel;
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this->hasBeenInCreative = copy->hasBeenInCreative;
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this->hardcore = copy->hardcore;
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this->allowCommands = copy->allowCommands;
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this->initialized = copy->initialized;
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this->newSeaLevel = copy->newSeaLevel;
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this->hasBeenInCreative = copy->hasBeenInCreative;
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// 4J-PB for the stronghold position
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this->bStronghold=copy->bStronghold;
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this->xStronghold = copy->xStronghold;
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this->yStronghold = copy->yStronghold;
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this->zStronghold = copy->zStronghold;
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// 4J-PB for the stronghold position
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this->bStronghold = copy->bStronghold;
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this->xStronghold = copy->xStronghold;
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this->yStronghold = copy->yStronghold;
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this->zStronghold = copy->zStronghold;
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this->xStrongholdEndPortal = copy->xStrongholdEndPortal;
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this->zStrongholdEndPortal = copy->zStrongholdEndPortal;
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this->bStrongholdEndPortal = copy->bStrongholdEndPortal;
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m_xzSize = copy->m_xzSize;
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m_hellScale = copy->m_hellScale;
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this->xStrongholdEndPortal = copy->xStrongholdEndPortal;
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this->zStrongholdEndPortal = copy->zStrongholdEndPortal;
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this->bStrongholdEndPortal = copy->bStrongholdEndPortal;
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m_xzSize = copy->m_xzSize;
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m_hellScale = copy->m_hellScale;
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}
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CompoundTag *LevelData::createTag()
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{
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CompoundTag *tag = new CompoundTag();
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CompoundTag* LevelData::createTag() {
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CompoundTag* tag = new CompoundTag();
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setTagData(tag);
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return tag;
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}
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CompoundTag *LevelData::createTag(std::vector<std::shared_ptr<Player> > *players)
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{
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// 4J - removed all code for storing tags for players
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return createTag();
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CompoundTag* LevelData::createTag(
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std::vector<std::shared_ptr<Player> >* players) {
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// 4J - removed all code for storing tags for players
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return createTag();
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}
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void LevelData::setTagData(CompoundTag *tag)
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{
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void LevelData::setTagData(CompoundTag* tag) {
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tag->putLong(L"RandomSeed", seed);
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tag->putString(L"generatorName", m_pGenerator->getGeneratorName());
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tag->putInt(L"generatorVersion", m_pGenerator->getVersion());
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tag->putString(L"generatorName", m_pGenerator->getGeneratorName());
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tag->putInt(L"generatorVersion", m_pGenerator->getVersion());
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tag->putInt(L"GameType", gameType->getId());
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tag->putBoolean(L"MapFeatures", generateMapFeatures);
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tag->putBoolean(L"spawnBonusChest",spawnBonusChest);
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tag->putBoolean(L"spawnBonusChest", spawnBonusChest);
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tag->putInt(L"SpawnX", xSpawn);
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tag->putInt(L"SpawnY", ySpawn);
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tag->putInt(L"SpawnZ", zSpawn);
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@@ -269,321 +254,184 @@ void LevelData::setTagData(CompoundTag *tag)
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tag->putBoolean(L"raining", raining);
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tag->putInt(L"thunderTime", thunderTime);
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||||
tag->putBoolean(L"thundering", thundering);
|
||||
tag->putBoolean(L"hardcore", hardcore);
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||||
tag->putBoolean(L"allowCommands", allowCommands);
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tag->putBoolean(L"initialized", initialized);
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tag->putBoolean(L"newSeaLevel", newSeaLevel);
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tag->putBoolean(L"hasBeenInCreative", hasBeenInCreative);
|
||||
// store the stronghold position
|
||||
tag->putBoolean(L"hasStronghold", bStronghold);
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||||
tag->putInt(L"StrongholdX", xStronghold);
|
||||
tag->putInt(L"StrongholdY", yStronghold);
|
||||
tag->putInt(L"StrongholdZ", zStronghold);
|
||||
// store the stronghold end portal position
|
||||
tag->putBoolean(L"hasStrongholdEndPortal", bStrongholdEndPortal);
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||||
tag->putInt(L"StrongholdEndPortalX", xStrongholdEndPortal);
|
||||
tag->putInt(L"StrongholdEndPortalZ", zStrongholdEndPortal);
|
||||
tag->putInt(L"XZSize", m_xzSize);
|
||||
tag->putInt(L"HellScale", m_hellScale);
|
||||
tag->putBoolean(L"hardcore", hardcore);
|
||||
tag->putBoolean(L"allowCommands", allowCommands);
|
||||
tag->putBoolean(L"initialized", initialized);
|
||||
tag->putBoolean(L"newSeaLevel", newSeaLevel);
|
||||
tag->putBoolean(L"hasBeenInCreative", hasBeenInCreative);
|
||||
// store the stronghold position
|
||||
tag->putBoolean(L"hasStronghold", bStronghold);
|
||||
tag->putInt(L"StrongholdX", xStronghold);
|
||||
tag->putInt(L"StrongholdY", yStronghold);
|
||||
tag->putInt(L"StrongholdZ", zStronghold);
|
||||
// store the stronghold end portal position
|
||||
tag->putBoolean(L"hasStrongholdEndPortal", bStrongholdEndPortal);
|
||||
tag->putInt(L"StrongholdEndPortalX", xStrongholdEndPortal);
|
||||
tag->putInt(L"StrongholdEndPortalZ", zStrongholdEndPortal);
|
||||
tag->putInt(L"XZSize", m_xzSize);
|
||||
tag->putInt(L"HellScale", m_hellScale);
|
||||
}
|
||||
|
||||
__int64 LevelData::getSeed()
|
||||
{
|
||||
return seed;
|
||||
}
|
||||
__int64 LevelData::getSeed() { return seed; }
|
||||
|
||||
int LevelData::getXSpawn()
|
||||
{
|
||||
return xSpawn;
|
||||
}
|
||||
int LevelData::getXSpawn() { return xSpawn; }
|
||||
|
||||
int LevelData::getYSpawn()
|
||||
{
|
||||
return ySpawn;
|
||||
}
|
||||
int LevelData::getYSpawn() { return ySpawn; }
|
||||
|
||||
int LevelData::getZSpawn()
|
||||
{
|
||||
return zSpawn;
|
||||
}
|
||||
int LevelData::getZSpawn() { return zSpawn; }
|
||||
|
||||
int LevelData::getXStronghold()
|
||||
{
|
||||
return xStronghold;
|
||||
}
|
||||
int LevelData::getXStronghold() { return xStronghold; }
|
||||
|
||||
int LevelData::getZStronghold() { return zStronghold; }
|
||||
|
||||
int LevelData::getZStronghold()
|
||||
{
|
||||
return zStronghold;
|
||||
}
|
||||
int LevelData::getXStrongholdEndPortal() { return xStrongholdEndPortal; }
|
||||
|
||||
int LevelData::getXStrongholdEndPortal()
|
||||
{
|
||||
return xStrongholdEndPortal;
|
||||
}
|
||||
int LevelData::getZStrongholdEndPortal() { return zStrongholdEndPortal; }
|
||||
|
||||
__int64 LevelData::getTime() { return time; }
|
||||
|
||||
int LevelData::getZStrongholdEndPortal()
|
||||
{
|
||||
return zStrongholdEndPortal;
|
||||
}
|
||||
__int64 LevelData::getSizeOnDisk() { return sizeOnDisk; }
|
||||
|
||||
__int64 LevelData::getTime()
|
||||
{
|
||||
return time;
|
||||
}
|
||||
|
||||
__int64 LevelData::getSizeOnDisk()
|
||||
{
|
||||
return sizeOnDisk;
|
||||
}
|
||||
|
||||
CompoundTag *LevelData::getLoadedPlayerTag()
|
||||
{
|
||||
return NULL; // 4J - we don't store this anymore
|
||||
CompoundTag* LevelData::getLoadedPlayerTag() {
|
||||
return NULL; // 4J - we don't store this anymore
|
||||
}
|
||||
|
||||
// 4J Removed TU9 as it's never accurate due to the dimension never being set
|
||||
//int LevelData::getDimension()
|
||||
// int LevelData::getDimension()
|
||||
//{
|
||||
// return dimension;
|
||||
//}
|
||||
|
||||
void LevelData::setSeed(__int64 seed)
|
||||
{
|
||||
this->seed = seed;
|
||||
void LevelData::setSeed(__int64 seed) { this->seed = seed; }
|
||||
|
||||
void LevelData::setXSpawn(int xSpawn) { this->xSpawn = xSpawn; }
|
||||
|
||||
void LevelData::setYSpawn(int ySpawn) { this->ySpawn = ySpawn; }
|
||||
|
||||
void LevelData::setZSpawn(int zSpawn) { this->zSpawn = zSpawn; }
|
||||
|
||||
void LevelData::setHasStronghold() { this->bStronghold = true; }
|
||||
|
||||
bool LevelData::getHasStronghold() { return this->bStronghold; }
|
||||
|
||||
void LevelData::setXStronghold(int xStronghold) {
|
||||
this->xStronghold = xStronghold;
|
||||
}
|
||||
|
||||
void LevelData::setXSpawn(int xSpawn)
|
||||
{
|
||||
this->xSpawn = xSpawn;
|
||||
void LevelData::setZStronghold(int zStronghold) {
|
||||
this->zStronghold = zStronghold;
|
||||
}
|
||||
|
||||
void LevelData::setYSpawn(int ySpawn)
|
||||
{
|
||||
this->ySpawn = ySpawn;
|
||||
void LevelData::setHasStrongholdEndPortal() {
|
||||
this->bStrongholdEndPortal = true;
|
||||
}
|
||||
|
||||
void LevelData::setZSpawn(int zSpawn)
|
||||
{
|
||||
this->zSpawn = zSpawn;
|
||||
bool LevelData::getHasStrongholdEndPortal() {
|
||||
return this->bStrongholdEndPortal;
|
||||
}
|
||||
|
||||
void LevelData::setHasStronghold()
|
||||
{
|
||||
this->bStronghold = true;
|
||||
void LevelData::setXStrongholdEndPortal(int xStrongholdEndPortal) {
|
||||
this->xStrongholdEndPortal = xStrongholdEndPortal;
|
||||
}
|
||||
|
||||
bool LevelData::getHasStronghold()
|
||||
{
|
||||
return this->bStronghold;
|
||||
void LevelData::setZStrongholdEndPortal(int zStrongholdEndPortal) {
|
||||
this->zStrongholdEndPortal = zStrongholdEndPortal;
|
||||
}
|
||||
|
||||
void LevelData::setTime(__int64 time) { this->time = time; }
|
||||
|
||||
void LevelData::setXStronghold(int xStronghold)
|
||||
{
|
||||
this->xStronghold = xStronghold;
|
||||
}
|
||||
|
||||
void LevelData::setZStronghold(int zStronghold)
|
||||
{
|
||||
this->zStronghold = zStronghold;
|
||||
}
|
||||
|
||||
void LevelData::setHasStrongholdEndPortal()
|
||||
{
|
||||
this->bStrongholdEndPortal = true;
|
||||
}
|
||||
|
||||
bool LevelData::getHasStrongholdEndPortal()
|
||||
{
|
||||
return this->bStrongholdEndPortal;
|
||||
}
|
||||
|
||||
void LevelData::setXStrongholdEndPortal(int xStrongholdEndPortal)
|
||||
{
|
||||
this->xStrongholdEndPortal = xStrongholdEndPortal;
|
||||
}
|
||||
|
||||
void LevelData::setZStrongholdEndPortal(int zStrongholdEndPortal)
|
||||
{
|
||||
this->zStrongholdEndPortal = zStrongholdEndPortal;
|
||||
}
|
||||
|
||||
void LevelData::setTime(__int64 time)
|
||||
{
|
||||
this->time = time;
|
||||
}
|
||||
|
||||
void LevelData::setSizeOnDisk(__int64 sizeOnDisk)
|
||||
{
|
||||
void LevelData::setSizeOnDisk(__int64 sizeOnDisk) {
|
||||
this->sizeOnDisk = sizeOnDisk;
|
||||
}
|
||||
|
||||
void LevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
|
||||
{
|
||||
// 4J - we don't store this anymore
|
||||
// this->loadedPlayerTag = loadedPlayerTag;
|
||||
void LevelData::setLoadedPlayerTag(CompoundTag* loadedPlayerTag) {
|
||||
// 4J - we don't store this anymore
|
||||
// this->loadedPlayerTag = loadedPlayerTag;
|
||||
}
|
||||
|
||||
// 4J Remove TU9 as it's never used
|
||||
//void LevelData::setDimension(int dimension)
|
||||
// void LevelData::setDimension(int dimension)
|
||||
//{
|
||||
// this->dimension = dimension;
|
||||
//}
|
||||
|
||||
void LevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn)
|
||||
{
|
||||
void LevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn) {
|
||||
this->xSpawn = xSpawn;
|
||||
this->ySpawn = ySpawn;
|
||||
this->zSpawn = zSpawn;
|
||||
}
|
||||
|
||||
std::wstring LevelData::getLevelName()
|
||||
{
|
||||
return levelName;
|
||||
}
|
||||
std::wstring LevelData::getLevelName() { return levelName; }
|
||||
|
||||
void LevelData::setLevelName(const std::wstring& levelName)
|
||||
{
|
||||
void LevelData::setLevelName(const std::wstring& levelName) {
|
||||
this->levelName = levelName;
|
||||
}
|
||||
|
||||
int LevelData::getVersion()
|
||||
{
|
||||
return version;
|
||||
}
|
||||
int LevelData::getVersion() { return version; }
|
||||
|
||||
void LevelData::setVersion(int version)
|
||||
{
|
||||
this->version = version;
|
||||
}
|
||||
void LevelData::setVersion(int version) { this->version = version; }
|
||||
|
||||
__int64 LevelData::getLastPlayed()
|
||||
{
|
||||
return lastPlayed;
|
||||
}
|
||||
__int64 LevelData::getLastPlayed() { return lastPlayed; }
|
||||
|
||||
bool LevelData::isThundering()
|
||||
{
|
||||
return thundering;
|
||||
}
|
||||
bool LevelData::isThundering() { return thundering; }
|
||||
|
||||
void LevelData::setThundering(bool thundering)
|
||||
{
|
||||
void LevelData::setThundering(bool thundering) {
|
||||
this->thundering = thundering;
|
||||
}
|
||||
|
||||
int LevelData::getThunderTime()
|
||||
{
|
||||
return thunderTime;
|
||||
}
|
||||
int LevelData::getThunderTime() { return thunderTime; }
|
||||
|
||||
void LevelData::setThunderTime(int thunderTime)
|
||||
{
|
||||
void LevelData::setThunderTime(int thunderTime) {
|
||||
this->thunderTime = thunderTime;
|
||||
}
|
||||
|
||||
bool LevelData::isRaining()
|
||||
{
|
||||
return raining;
|
||||
bool LevelData::isRaining() { return raining; }
|
||||
|
||||
void LevelData::setRaining(bool raining) { this->raining = raining; }
|
||||
|
||||
int LevelData::getRainTime() { return rainTime; }
|
||||
|
||||
void LevelData::setRainTime(int rainTime) { this->rainTime = rainTime; }
|
||||
|
||||
GameType* LevelData::getGameType() { return gameType; }
|
||||
|
||||
bool LevelData::isGenerateMapFeatures() { return generateMapFeatures; }
|
||||
|
||||
bool LevelData::getSpawnBonusChest() { return spawnBonusChest; }
|
||||
|
||||
void LevelData::setGameType(GameType* gameType) {
|
||||
this->gameType = gameType;
|
||||
|
||||
// 4J Added
|
||||
hasBeenInCreative =
|
||||
hasBeenInCreative || (gameType == GameType::CREATIVE) ||
|
||||
app.GetGameHostOption(eGameHostOption_CheatsEnabled) > 0;
|
||||
}
|
||||
|
||||
void LevelData::setRaining(bool raining)
|
||||
{
|
||||
this->raining = raining;
|
||||
bool LevelData::useNewSeaLevel() { return newSeaLevel; }
|
||||
|
||||
bool LevelData::getHasBeenInCreative() { return hasBeenInCreative; }
|
||||
|
||||
void LevelData::setHasBeenInCreative(bool value) { hasBeenInCreative = value; }
|
||||
|
||||
LevelType* LevelData::getGenerator() { return m_pGenerator; }
|
||||
|
||||
void LevelData::setGenerator(LevelType* generator) { m_pGenerator = generator; }
|
||||
|
||||
bool LevelData::isHardcore() { return hardcore; }
|
||||
|
||||
bool LevelData::getAllowCommands() { return allowCommands; }
|
||||
|
||||
void LevelData::setAllowCommands(bool allowCommands) {
|
||||
this->allowCommands = allowCommands;
|
||||
}
|
||||
|
||||
int LevelData::getRainTime()
|
||||
{
|
||||
return rainTime;
|
||||
bool LevelData::isInitialized() { return initialized; }
|
||||
|
||||
void LevelData::setInitialized(bool initialized) {
|
||||
this->initialized = initialized;
|
||||
}
|
||||
|
||||
void LevelData::setRainTime(int rainTime)
|
||||
{
|
||||
this->rainTime = rainTime;
|
||||
}
|
||||
int LevelData::getXZSize() { return m_xzSize; }
|
||||
|
||||
GameType *LevelData::getGameType()
|
||||
{
|
||||
return gameType;
|
||||
}
|
||||
|
||||
bool LevelData::isGenerateMapFeatures()
|
||||
{
|
||||
return generateMapFeatures;
|
||||
}
|
||||
|
||||
bool LevelData::getSpawnBonusChest()
|
||||
{
|
||||
return spawnBonusChest;
|
||||
}
|
||||
|
||||
void LevelData::setGameType(GameType *gameType)
|
||||
{
|
||||
this->gameType = gameType;
|
||||
|
||||
// 4J Added
|
||||
hasBeenInCreative = hasBeenInCreative || (gameType == GameType::CREATIVE) || app.GetGameHostOption(eGameHostOption_CheatsEnabled) > 0;
|
||||
}
|
||||
|
||||
bool LevelData::useNewSeaLevel()
|
||||
{
|
||||
return newSeaLevel;
|
||||
}
|
||||
|
||||
bool LevelData::getHasBeenInCreative()
|
||||
{
|
||||
return hasBeenInCreative;
|
||||
}
|
||||
|
||||
void LevelData::setHasBeenInCreative(bool value)
|
||||
{
|
||||
hasBeenInCreative = value;
|
||||
}
|
||||
|
||||
LevelType *LevelData::getGenerator()
|
||||
{
|
||||
return m_pGenerator;
|
||||
}
|
||||
|
||||
void LevelData::setGenerator(LevelType *generator)
|
||||
{
|
||||
m_pGenerator = generator;
|
||||
}
|
||||
|
||||
bool LevelData::isHardcore()
|
||||
{
|
||||
return hardcore;
|
||||
}
|
||||
|
||||
bool LevelData::getAllowCommands()
|
||||
{
|
||||
return allowCommands;
|
||||
}
|
||||
|
||||
void LevelData::setAllowCommands(bool allowCommands)
|
||||
{
|
||||
this->allowCommands = allowCommands;
|
||||
}
|
||||
|
||||
bool LevelData::isInitialized()
|
||||
{
|
||||
return initialized;
|
||||
}
|
||||
|
||||
void LevelData::setInitialized(bool initialized)
|
||||
{
|
||||
this->initialized = initialized;
|
||||
}
|
||||
|
||||
int LevelData::getXZSize()
|
||||
{
|
||||
return m_xzSize;
|
||||
}
|
||||
|
||||
int LevelData::getHellScale()
|
||||
{
|
||||
return m_hellScale;
|
||||
}
|
||||
int LevelData::getHellScale() { return m_hellScale; }
|
||||
|
||||
Reference in New Issue
Block a user