chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -6,24 +6,26 @@ class TileEntity;
#include "../../Util/LightLayer.h"
class LevelSource
{
class LevelSource {
public:
virtual int getTile(int x, int y, int z) = 0;
virtual std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z) = 0;
virtual int getLightColor(int x, int y, int z, int emitt, int tileId = -1) = 0; // 4J - brought forward from 1.8.2, added tileId
virtual float getBrightness(int x, int y, int z, int emitt) = 0;
virtual float getBrightness(int x, int y, int z) = 0;
virtual int getData(int x, int y, int z) = 0;
virtual Material *getMaterial(int xx, int i, int zz) = 0;
virtual bool isSolidRenderTile(int x, int y, int z) = 0;
virtual bool isSolidBlockingTile(int x, int y, int z) = 0;
virtual bool isEmptyTile(int x, int y, int z) = 0;
virtual Biome *getBiome(int x, int z) = 0;
virtual BiomeSource *getBiomeSource() = 0;
virtual int getBrightness(LightLayer::variety layer, int x, int y, int z) = 0;
virtual int getMaxBuildHeight() = 0;
virtual bool isAllEmpty() = 0;
virtual bool isTopSolidBlocking(int x, int y, int z) = 0;
virtual ~LevelSource() {}
virtual int getTile(int x, int y, int z) = 0;
virtual std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z) = 0;
virtual int getLightColor(
int x, int y, int z, int emitt,
int tileId = -1) = 0; // 4J - brought forward from 1.8.2, added tileId
virtual float getBrightness(int x, int y, int z, int emitt) = 0;
virtual float getBrightness(int x, int y, int z) = 0;
virtual int getData(int x, int y, int z) = 0;
virtual Material* getMaterial(int xx, int i, int zz) = 0;
virtual bool isSolidRenderTile(int x, int y, int z) = 0;
virtual bool isSolidBlockingTile(int x, int y, int z) = 0;
virtual bool isEmptyTile(int x, int y, int z) = 0;
virtual Biome* getBiome(int x, int z) = 0;
virtual BiomeSource* getBiomeSource() = 0;
virtual int getBrightness(LightLayer::variety layer, int x, int y,
int z) = 0;
virtual int getMaxBuildHeight() = 0;
virtual bool isAllEmpty() = 0;
virtual bool isTopSolidBlocking(int x, int y, int z) = 0;
virtual ~LevelSource() {}
};