chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,98 +3,75 @@
#include "ReadOnlyChunkCache.h"
#include "../../WorldGen/Biomes/Biome.h"
ReadOnlyChunkCache::ReadOnlyChunkCache(Level *level, ChunkStorage *storage)
{
chunks = LevelChunkArray(LEN * LEN);
emptyPixels = byteArray(Level::CHUNK_TILE_COUNT);
ReadOnlyChunkCache::ReadOnlyChunkCache(Level* level, ChunkStorage* storage) {
chunks = LevelChunkArray(LEN * LEN);
emptyPixels = byteArray(Level::CHUNK_TILE_COUNT);
this->level = level;
this->storage = storage;
}
ReadOnlyChunkCache::~ReadOnlyChunkCache()
{
for(unsigned int i = 0; i < chunks.length; ++i)
delete chunks[i];
ReadOnlyChunkCache::~ReadOnlyChunkCache() {
for (unsigned int i = 0; i < chunks.length; ++i) delete chunks[i];
delete[] chunks.data;
delete[] chunks.data;
delete[] emptyPixels.data;
delete[] emptyPixels.data;
}
bool ReadOnlyChunkCache::hasChunk(int x, int z)
{
bool ReadOnlyChunkCache::hasChunk(int x, int z) {
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
return chunks[slot] != NULL && (chunks[slot]->isAt(x, z));
}
LevelChunk *ReadOnlyChunkCache::create(int x, int z)
{
return getChunk(x, z);
}
LevelChunk* ReadOnlyChunkCache::create(int x, int z) { return getChunk(x, z); }
LevelChunk *ReadOnlyChunkCache::getChunk(int x, int z)
{
LevelChunk* ReadOnlyChunkCache::getChunk(int x, int z) {
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
// 4J - removed try/catch
// try {
if (!hasChunk(x, z))
{
LevelChunk *newChunk = load(x, z);
if (newChunk == NULL)
{
newChunk = new EmptyLevelChunk(level, emptyPixels, x, z);
}
chunks[slot] = newChunk;
// 4J - removed try/catch
// try {
if (!hasChunk(x, z)) {
LevelChunk* newChunk = load(x, z);
if (newChunk == NULL) {
newChunk = new EmptyLevelChunk(level, emptyPixels, x, z);
}
return chunks[slot];
// } catch (Exception e) {
// e.printStackTrace();
// return null;
// }
chunks[slot] = newChunk;
}
return chunks[slot];
// } catch (Exception e) {
// e.printStackTrace();
// return null;
// }
}
LevelChunk *ReadOnlyChunkCache::load(int x, int z)
{
// 4J - remove try/catch
// try {
return storage->load(level, x, z);
// } catch (IOException e) {
// e.printStackTrace();
// return null;
// }
LevelChunk* ReadOnlyChunkCache::load(int x, int z) {
// 4J - remove try/catch
// try {
return storage->load(level, x, z);
// } catch (IOException e) {
// e.printStackTrace();
// return null;
// }
}
// 4J - TODO - was synchronized
void ReadOnlyChunkCache::postProcess(ChunkSource *parent, int x, int z)
{
// 4J - TODO - was synchronized
void ReadOnlyChunkCache::postProcess(ChunkSource* parent, int x, int z) {}
bool ReadOnlyChunkCache::save(bool force, ProgressListener* progressListener) {
return true;
}
bool ReadOnlyChunkCache::save(bool force, ProgressListener *progressListener)
{
return true;
bool ReadOnlyChunkCache::tick() { return false; }
bool ReadOnlyChunkCache::shouldSave() { return false; }
std::wstring ReadOnlyChunkCache::gatherStats() { return L"ReadOnlyChunkCache"; }
std::vector<Biome::MobSpawnerData*>* ReadOnlyChunkCache::getMobsAt(
MobCategory* mobCategory, int x, int y, int z) {
return NULL;
}
bool ReadOnlyChunkCache::tick()
{
return false;
}
bool ReadOnlyChunkCache::shouldSave()
{
return false;
}
std::wstring ReadOnlyChunkCache::gatherStats()
{
return L"ReadOnlyChunkCache";
}
std::vector<Biome::MobSpawnerData *> *ReadOnlyChunkCache::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
return NULL;
}
TilePos *ReadOnlyChunkCache::findNearestMapFeature(Level *level, const std::wstring& featureName, int x, int y, int z)
{
return NULL;
TilePos* ReadOnlyChunkCache::findNearestMapFeature(
Level* level, const std::wstring& featureName, int x, int y, int z) {
return NULL;
}