chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -5,155 +5,116 @@
#include "WaterLevelChunk.h"
#include "../Headers/net.minecraft.world.level.biome.h"
WaterLevelChunk::WaterLevelChunk(Level *level, byteArray blocks, int x, int z): LevelChunk(level,blocks,x,z)
{
dontSave = true;
// Set this as fully post-processed, so we don't try and run post-processing on any edge chunks that will overlap into real chunks
terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours | LevelChunk::sTerrainPostPostProcessed;
WaterLevelChunk::WaterLevelChunk(Level* level, byteArray blocks, int x, int z)
: LevelChunk(level, blocks, x, z) {
dontSave = true;
// Set this as fully post-processed, so we don't try and run post-processing
// on any edge chunks that will overlap into real chunks
terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours |
LevelChunk::sTerrainPostPostProcessed;
}
bool WaterLevelChunk::isAt(int x, int z)
{
return x == this->x && z == this->z;
bool WaterLevelChunk::isAt(int x, int z) {
return x == this->x && z == this->z;
}
void WaterLevelChunk::recalcBlockLights()
{
void WaterLevelChunk::recalcBlockLights() {}
void WaterLevelChunk::recalcHeightmapOnly() {}
void WaterLevelChunk::recalcHeightmap() {}
void WaterLevelChunk::lightLava() {}
bool WaterLevelChunk::setTileAndData(int x, int y, int z, int _tile,
int _data) {
return true;
}
void WaterLevelChunk::recalcHeightmapOnly()
{
bool WaterLevelChunk::setTile(int x, int y, int z, int _tile) { return true; }
bool WaterLevelChunk::setData(int x, int y, int z, int val, int mask,
bool* maskedBitsChanged) {
*maskedBitsChanged = true;
return true;
}
void WaterLevelChunk::recalcHeightmap()
{
void WaterLevelChunk::setBrightness(LightLayer::variety layer, int x, int y,
int z, int brightness) {}
void WaterLevelChunk::addEntity(std::shared_ptr<Entity> e) {}
void WaterLevelChunk::removeEntity(std::shared_ptr<Entity> e) {}
void WaterLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc) {}
void WaterLevelChunk::skyBrightnessChanged() {}
std::shared_ptr<TileEntity> WaterLevelChunk::getTileEntity(int x, int y,
int z) {
return std::shared_ptr<TileEntity>();
}
void WaterLevelChunk::lightLava()
{
}
void WaterLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te) {}
bool WaterLevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data)
{
return true;
}
void WaterLevelChunk::setTileEntity(int x, int y, int z,
std::shared_ptr<TileEntity> tileEntity) {}
bool WaterLevelChunk::setTile(int x, int y, int z, int _tile)
{
return true;
}
void WaterLevelChunk::removeTileEntity(int x, int y, int z) {}
bool WaterLevelChunk::setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged)
{
*maskedBitsChanged = true;
return true;
}
void WaterLevelChunk::load() {}
void WaterLevelChunk::setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness)
{
}
void WaterLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
{}
void WaterLevelChunk::addEntity(std::shared_ptr<Entity> e)
{
}
void WaterLevelChunk::markUnsaved() {}
void WaterLevelChunk::removeEntity(std::shared_ptr<Entity> e)
{
}
void WaterLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb,
std::vector<std::shared_ptr<Entity> >& es) {}
void WaterLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc)
{
}
void WaterLevelChunk::getEntitiesOfClass(
const std::type_info& ec, AABB bb,
std::vector<std::shared_ptr<Entity> >& es) {}
void WaterLevelChunk::skyBrightnessChanged()
{
}
int WaterLevelChunk::countEntities() { return 0; }
std::shared_ptr<TileEntity> WaterLevelChunk::getTileEntity(int x, int y, int z)
{
return std::shared_ptr<TileEntity>();
}
bool WaterLevelChunk::shouldSave(bool force) { return false; }
void WaterLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te)
{
}
void WaterLevelChunk::setBlocks(byteArray newBlocks, int sub) {}
void WaterLevelChunk::setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity)
{
}
void WaterLevelChunk::removeTileEntity(int x, int y, int z)
{
}
void WaterLevelChunk::load()
{
}
void WaterLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
{
}
void WaterLevelChunk::markUnsaved()
{
}
void WaterLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb, std::vector<std::shared_ptr<Entity> > &es)
{
}
void WaterLevelChunk::getEntitiesOfClass(const std::type_info& ec, AABB bb, std::vector<std::shared_ptr<Entity> > &es)
{
}
int WaterLevelChunk::countEntities()
{
return 0;
}
bool WaterLevelChunk::shouldSave(bool force)
{
return false;
}
void WaterLevelChunk::setBlocks(byteArray newBlocks, int sub)
{
}
int WaterLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/)
{
int WaterLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0,
int x1, int y1, int z1, int p,
bool includeLighting /* = true*/) {
int xs = x1 - x0;
int ys = y1 - y0;
int zs = z1 - z0;
int s = xs * ys * zs;
if( includeLighting )
{
return s + s / 2 * 3;
}
else
{
return s + s / 2;
}
if (includeLighting) {
return s + s / 2 * 3;
} else {
return s + s / 2;
}
}
bool WaterLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p)
{
return false;
bool WaterLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0,
int z0, int x1, int y1, int z1,
int p) {
return false;
}
Random *WaterLevelChunk::getRandom(__int64 l)
{
return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l);
Random* WaterLevelChunk::getRandom(__int64 l) {
return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 +
z * z * 4392871l + z * 389711) ^
l);
}
void WaterLevelChunk::setLevelChunkBrightness(LightLayer::variety layer, int x, int y, int z, int brightness)
{
LevelChunk::setBrightness(layer, x, y, z, brightness);
void WaterLevelChunk::setLevelChunkBrightness(LightLayer::variety layer, int x,
int y, int z, int brightness) {
LevelChunk::setBrightness(layer, x, y, z, brightness);
}
Biome *WaterLevelChunk::getBiome(int x, int z, BiomeSource *biomeSource)
{
return NULL;
Biome* WaterLevelChunk::getBiome(int x, int z, BiomeSource* biomeSource) {
return NULL;
}